Ludum Dare #60compo
Deep Dive

Climb into the old submersible and explore the ocean.
How to Play
Press the button in the bottom right hand corner of the game to play in full screen.
Drag cards from your hand (at the bottom of the screen) to play them. For each mission, you need to play the "Goal" card in order to win. The game mechanics should be explained in the game. Let me know if anything is unclear!
*No AI tools used*
Play the game on itch.io
Post compo fixes
I fixed two minor bugs in the build uploaded on itch:
* Fixed hovering upgrades when prompted to replace one.
* Fixed action cards that count the number of upgrades
* Fixed volume slider being wonky
* Fixed typos: exited -> excited (x2), a -> at. Thanks to @kanity for spotting them.
For an unmodified build (i.e. with the bugs above), see https://www.vidarnel.se/games/ld60/



Comments12
You're very kind about the art and music, I'm happy you liked them! And you bring up good points regarding the gameplay. I agree that the card rewards should have been better connected to the story. I think I might have gone a bit too ambitious with the scope of this game, and I had to rush a bit in the end to get everything together XD
Haha, I wish I had thought of refreshing your hand instead of just drawing one card each turn. I think that could have suited the game better. Thanks for bringing it up, I will keep it in mind for the future.
Thanks a lot for taking the time to play the game! Sorry you couldn't participate in this one. Hoping to play another game from you soon :)
The deck building had some fun strategy, though I think some of the cards were a little unbalanced. The card that drops you 1 depth every turn seemed a little overpowered, and some cards seemed detrimental to include in the deck.
I absolutely adore your writing and how you made the exposition fun! I'm awarding you the Dream Team Award, because these two are great to be around and can solve anything.
And of course, for extra feedback, my recorded gameplay.
I'm very glad you liked the game, thank you for the kind words. I agree with you on the balance of the cards though! I kind of ran out of time in the end I guess. I never seem to learn the lesson of trying to make sure there's enough time for play testing. At least, I'm glad it wasn't too difficult or frustrating to play.
Thank you so much for the tropy, it's lovely! ❤
I love the idea with the deep diving. I think this is an enchanting world (under the sea) and have made one game on the topic myself, when we had a "Limited Space" theme. Of course it was very different (more of a text adventure). I am just trying to say I really love the atmosphere of deep diving!
I also want to mention that I loved the music, it was so beautiful! Relaxing, but still pulsing with energy (to be honest, I am very picky with the music and get tired quickly of many tracks in the jams, but some are very good and this one I can listen to for very long!)
The visuals are, of course, very pretty as usual! I love seeing your animal-like creatures every time, it feels familiar and comforting now :) These ones are new to me, but they are also neat - I especially like the black cat design, but the dog is sure funny! x3
I wanted to mention, along with the visuals, that I really enjoyed how the "Mission complete" screen looks - it's so festive! ^v^/
Your entries are always super polished... And this one as well! But it also has so much in it, the system is thought through and detailed, it's so interesting! You put a LOT of work into this and it really feels like a complete game +_+ And there is a story, too!
*
And because being an editor is part of my profession, I can't help but point out a few typos:
This word, exciting, lost its' "c" a few times :)
And in the very beginning, at lost its' t:
*
Back to the game - thankfully, it wasn't too hard, so I completed the missions comfortably and enjoyed the card system overall :)
Then these (I am sorry) IDIOTS say "hey this crystal must be powering this place, LeT's TaKe It!"
And after they did THAT, my screen shook and my game crashed xD I kinda even thought that's the intention so didn't think to screenshot the error 3_3
OK on my second playthrough nothing crashed! So I guess it was not intended...
I like how we reverse the cards we need for the 6th level, playing on ascend and balancing morale, that was very fun! I like how the game is not difficult, but that level was exciting actually, though also not too hard, it took me 3 tries (also I think luck is def a factor here! as it seems to be random which cards from your deck you get each turn; on my 3rd try I actually completed the ascend in just 1 turn!)
But they are still potatoes cause the crystal isn't working anymore!! I am curious if you thought this world through more and you know more lore behind the crystal and that structure? :)
Also, I did notice little elephants on their uniforms! A nod to the coveted Elephant in the Room theme? :)
Overall, I like your take on the theme, with the diving and also the old technology being uncovered +_+
It was super fun!! I enjoyed the card system, the music, and I would play more of this ^v^
Very cool graphics, the game is simple yet deep (no pun intended), I saved it to try to finish it later.
Congrats!
First of all, I'm sorry the game crashed! Funny that it was at such a perfect moment 😆 Thank you for taking the time to give it another try! Good to know that the difficulty level was all right. That's always a concern, especially with such limited time for playtesting.
I'm glad you liked the music! The Ludum Dare compo is what pushed me to try and learn making music. I didn't want my games to be silent and since you have to make everything yourself for the compo, it was my only option 😆 I'm so glad I started on that journey, it's been so much fun. I'm still not entirely confident so I'm very happy to know you enjoyed it.
Haha, well spotted with the elephants! 🐘 The world is not that well thought out I'm afraid. I initially wanted them to find a hidden city in the ocean, and the game being about exploring that. I agree with you that the deep sea is so exciting! I think the animated Atlantis movie was in the back of my head. I kind of wanted the characters to have this modern instinct of wanting to find out how the city worked and extract that power. But in doing so they would destroy it. Obviously (in hindsight), that was way too ambitious, so I had to cut back on it a bit.
Thank you so much for spotting the typos! That's very helpful, I think that's how my brain wants to write exciting (I noticed while typing the paragraph above) I will have to teach myself to spell it properly ;)
I'm very much looking forward to trying your game but it's a busy week for me so it might be a couple of days before I find the time to sit down and rate games. From the screenshots, it looks absolutely beautiful.
I think my reasons for learning music were quite similar xD I wanted my games to have my own music, and not stock music (and definitely not silent). It is definitely a good motivator when you are learning a skill for a specific goal!
And your initial idea certainly is ambitious!! At least as I imagine it in my head, that would be crazy to attempt in just two days! I think the result is great still, I didn't feel like anything was cut or anything, it felt like it was intended that way :)
And no worries, we have a long voting period! I just wanted to get a head start right away and then concentrate on my work xD It is a bit more flexible as I have deadlines, not office work hours, so I can move things around a bit. And, thank you!