emailrpg.com

Emails are basically ancient technology right?

How to play:


Send an email to [email protected]

Controls will be in the email :)

Post compo changes:


- Added a web UI so that if you're having trouble playing you can use emailrpg.com as a fallback (note: you have to start with emails to begin with)
- Made chat messages stick around for longer

Email tips


The game's input is pretty strict right now. If possible, you should get rid of your email signatures. You may also need edit replies so that it only includes your message, depending on your email client (On gmail things should work ok?)

Valid commands


Your replies should just say exactly what you want to do. So:

- When asked for your name, say only your name
- Movement commands: some examples of valid movement command are `up`, `down`, `left`, `right`, `up 2`, `left 1`, or `e3`. Don't add anything else in the email
- Sorry if the parsing is too strict... hard to implement something rigorous in a jam timeframe!

Make the game feel better by reducing email delays


Most email clients add a delay before sending an email to give you time to undo it. That delay will make each turn feel longer. If possible, I'd recommend adjusting that. Here's the default delay for each platform, for reference:

Email PlatformDefault DelaySmallest Possible Delay
Gmail5 seconds5 seconds (cannot be disabled 🙁 )
Apple Mail10 seconds0 seconds
Outlook0 seconds0 seconds
Proton Mail10 seconds0 seconds

Other email weirdness


Trying to put a game in an email like this is not really a normal thing to do, and the various email platforms might not handle it well, e.g. Gmail was rate limiting my emails for a bit. So if you don't receive replies, let me know, I'll see if there's anything I can do.

---

AI usage: Used Gemini for research. For coding, used Antigravity mostly and Claude a little bit for set up + adding features in the second half of the jam. (Here's the full list of my prompts if you're curious!)

All art and text done by me :)

Comments5

Jarno19 Oct 2026, 23:11
This is an interesting idea if I ever saw one! And also a very frustrating one... I appreciate the effort you probably put into making the responses fast, really, but it's not a good combination with trying to parse semi-natural language responses. You give clues as to the acceptable inputs, but I think more strict instructions like a multiple choice and give only one command at a time would have been great. I spent way to much time setting up my character, apparently 'green' is not a valid hair color and you weren't giving mere examples but exhaustively enumerating the valid options... that's the sort of thing I mean. It's not as natural to say 'choose one of' but figuring this sort of ad-hoc parsing out is OK if the prompt is real time like on an SSH text based game, with e-mail however I think that's not a good combination. Precise prompts on e-mail or semi-natural language on SSH or something that doesn't take a half minute to reply. OK, setup is done... didn't expect a minimap and other players at the same time as me... that's nice! Also sometimes text from previous mails that automatically gets included (foo said xyz) and the automatic signature at the end get interpreted as commands when i try to move >.> it's a little unforgiving. Same deal with the dungeon mini game again, figuring out exact rules from inexact hints, it's nice and thematic but the slowness of e-mail works against it if you can't quickly try out hypothesies... Still it's been interesting enough so far, I thought about giving up at two points and just barely didn't, I'm happy about that but I'm getting tired also. I don't know if there's anything more to this game but this is where I gave up, if there's a win condition someone else will have to get there and do it. Lastly talking to others is not much fun when there not there and presumably stopped mailing long ago... maybe leaving a message as an item in world, like a tombstone or something would have been more fun than a chat that you speak one line out of and call it day. Anyways I know it's a lot of criticism for a unique format that doesn't have any (that I know of) precedent and consequently no best practices, and considering that I love what you've been able to do, still like I said an SSH game would have been fun to and much quicker and less frustrating ;). Also wouldn't have to take the time to set up a burner e-mail that way.
Jarno19 Oct 2026, 23:12
For anyone else playing this: character setup is very restrictive in what options you pick, the examples are the exhaustive list of options. And after that one command at a time (can't put two commands on different lines in the same e-mail). And your signature and cited e-mail can confuse the game so sending completely blank emails with just a command is the best way to play.
Jezzamon
Jezzamonauthor19 Oct 2026, 23:23
@jarno I mean I could've made a SSH game, but those have been done, a lot! Most interesting to build a new idea, I think.

Sorry the instructions aren't that precise, I guess that's something where I wrote text that's obvious to me but not as obvious to someone else... I did try to put decent error messages in there so that it was clear when you did something wrong
Jezzamon
Jezzamonauthor19 Oct 2026, 23:25
For a post-compo version it might be better to do a lightweight LLM that parses the responses to allow for more natural language. That's a good idea!
Wouter52
Wouter5220 Oct 2026, 15:23
Hi,

I hope this 'email' finds you well :-)
I played your game a bit and I think I got the overall idea of it. The technical implementation is awesome I think, did you register that domain just for this game? It seems to work pretty good. I tried to sign my emails with my name, but the system did not like that when I needed to give direct commands 😁

There were other people on the island, are those NPC's? Or real LDers? I tried to say Hi, but did not really know how to do that yet.

After a while I found the gameplay to a bit stale to be honest. However, the game is so much more fun than I was prepaired for!

Love,
Wouter52

P.S: I just got a late reply from one of the commands that seemed to be lost in the system. (received around 17:17 CET)

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