Extraction Looter
Gameplay
The world first old tech Incremental Extraction Looter!You're extracting old tech from the remnants of ancient living complex. Find the old tech, clean it up and extract to improve your efficiency. Rinse (or clean) and repeat.
You have a backpack (lower slots) frontpack (where you pick stuff up to be cleaned) and your stash. Old tech first needs to be identified from the container you're looting (happens automatically) and then it needs to be cleaned (click on the identified old tech to move it to the frontpack). When you're ready to extract, find a door, and extract, upgrade your efficiency and jump in again. Your goal is to get the three ultimate upgrades to be called the ultimate old tech extractor.
Controls
WASD or arrows to move, mouse to aim.
Click on furniture to search for the valuable old tech, you can also use E or Spacebar if you're so please.
Other than that just click on things to figure out if it works.
Tools
* Art: Aseprite, goxel
* Audio: Audacity
* Code: raylib, eecs, edat
NO AI, all the stuff was handcrafted for your enjoyment (or suffering)
Credits
* Nika Khudonogova - art, level design, playtesting, balance* Alexander Polyakov - code, design, balance, audio (sorry)
Comments5
WeLoveGames20 Oct 2026, 15:43
I played for around 20 minutes. I understand that search timers are part of the gameplay, but waiting for each progress bar made the pace feel slow. I’d have preferred shorter searches.
Upgrades also felt expensive. Making the first few upgrades in the skill tree cheaper would help me feel a sense of progress sooner and make the early game more rewarding.
Upgrades also felt expensive. Making the first few upgrades in the skill tree cheaper would help me feel a sense of progress sooner and make the early game more rewarding.

Jimbly20 Oct 2026, 23:33
That _started out_ a lot of fun... and kind of overstayed its welcome 😅. I did manage to ascend though! Things picked up again once I got the extra id/clean threads. The sounds were great. The footstep sounds I loved at first, then got annoyed with, then they came back around to being great again 😆. I had a bug where if I click to activate the Extract door, I would purchase the first upgrade below the middle (right where my mouse was on the last search screen, I'd guess). Once I maxed out some of the upgrades, one room was almost enough to fill me up, so it got _very_ repetitive just looting this one room over and over again. Having like 3 random maps to choose between or something that just had the rooms moved around would have made each one feel a bit different and add some variety.

apoly21 Oct 2026, 01:10
@welovegames thanks for playing! We've adjusted the progression values a bit to make progression faster and the game shorter. Thanks for the feedback!
@jimbly thanks for playing and the feedback! Yeah, it ended up a bit too lengthy, as I've mentioned above we've adjusted it a tiny bit to still be on the "chore" side, but hopefully first upgrades will make the progression feel more rewarding and faster and it should snowball to the end game quicker. Random maps or random spawns was the stretch goal, yes!
@jimbly thanks for playing and the feedback! Yeah, it ended up a bit too lengthy, as I've mentioned above we've adjusted it a tiny bit to still be on the "chore" side, but hopefully first upgrades will make the progression feel more rewarding and faster and it should snowball to the end game quicker. Random maps or random spawns was the stretch goal, yes!

Segtree21 Oct 2026, 06:26
I have tried the game for a short time. I love the idea of making a game where players search the map for resources, and use them to upgrade their equipments.



We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!