FINGERTRICK

co-authored: @slyz
demo


Finger-skate game about performing tricks and combos to gain style points.

Old tech ? More like old-style techniques 😎🤙

Controls (R, F, V, Y, H, N) :
- the keyboard IS your skate ! Hold your 2 fingers on F and H
- release the keys to jump, don’t forget to catch your skate to not lose it (hold F + H again)
- while in the air, you can perform tricks. Try pressing F (backflip), Y (kickflip) or N (kickflip other way) !
- change lanes with R + Y or V + N while in the air​
- learn new tricks by following objectives

TIPS : Do not catch the skate too early or you will die, and catch it before it touches the ground. Try to first get at ease with jumping, changing lanes and riding rails.

Comments21

maxxxMAX19 Oct 2026, 22:53
I keep falling — I haven’t quite mastered the controls yet. The graphics and music are pleasant, and the concept is fun; I like it.
ZaBrat19 Oct 2026, 22:59
The idea is really cool. But the controls proved too much for my brain to handle after three days of a game jam. I did figure them out eventually, but it was a struggle :)
Retrific
Retrific19 Oct 2026, 23:01
Omg, I love the concept. But I also struggle to understand the controls. Every time I think I understood the game proves me wrong. I think this could work great though because I did fail like I am actually controling a finger skateboard. The controls go in the right direction but are not quite there yet.

Anyway, other than that the level and visuals are also outstanding. Very cool
thejackimonster
thejackimonster19 Oct 2026, 23:45
I'm not good at it and there's definitely a learning curve. But wow that is some innovative gameplay! Really nice idea!
Slyz
Slyz19 Oct 2026, 23:47
Yeah we are aware of the difficulty of the game... Lacked time to make the difficulty progressive
mcmuniz20 Oct 2026, 00:36
10/10 SFX! Had a lot of fun and loved the interpretation of theme! The music and art were a vibe.
PokeyDem
PokeyDem20 Oct 2026, 01:09
First of all, the idea behind this control layout is pretty neat. But I agree with the previous comments - it's a bit hard to understand. So I feel like a tutorial level at the beginning would be very helpful. Also, cool sound effects!
Avi
Avi20 Oct 2026, 01:21
Hell. yes. This was such a blast to play!! Great job with the animations + art in general!
Dblazer6320 Oct 2026, 05:20
i could see this being a pretty good mobile game. good work!
Strega
Strega20 Oct 2026, 07:30
Really tricky controls! (pun intended :P) Had to really align my hands properly on the keyboard since the buttons are kind of diagonal, but was able to pull off a few tricks! Very cool
Slyz
Slyz20 Oct 2026, 10:17
Just woke up, it's so nice to see that some took time to learn the controls !! Thank you for the feedback :))))
Joproyo20 Oct 2026, 17:48
Feels so great to play ! The controls are a bit finicky but once you get the hang of it its really satisfying !
ShanzPro
ShanzPro20 Oct 2026, 18:36
Love it, it's cool to see a skateboarding game that is focused on replicating the feel of fingerboarding instead of actual skateboarding. I think something simpler for switching lanes like spacebar would be helpful.
AO-85
AO-8520 Oct 2026, 18:59
Awesome, your game is magnificent! I had a blast playing it, really cool stuff!
Eugenik
Eugenik20 Oct 2026, 20:45
The art style paired with the sound effects is fantastic; it really brings the whole vibe together. The way the tricks animate when you pull them off looks so smooth and visually rewarding. It's a genuinely unique concept for a game jam entry!
Lucasito20 Oct 2026, 22:00
Really awesome and creative game, wow!

The graphics, the music, the tricks, everything is sooo well designed.

If I can bring one small flaw: I think a choice should have between giving scores if the players makes the figures described down, or if it makes points with random figures. Having both makes it easy to farm points with fyn spammed in air without even looking at what is asked to the player. (Maybe some more timing in-between would have been good, I don't know).

I kind of disagree with other comments saying commands were a bit too difficult. It certainly was, but for good reason, it was entirely part of the game design to have different inputs than the usual wasd.

Thanks for this wonderful playtime!
3LSTMsInATrenchcoat20 Oct 2026, 22:18
The skeuomorphism of the controls resembling finger skateboarding is pretty neat, although I also found it untuitive at times (e.g. switching lanes by moving fingers to VN or RY, but then having to actually go back to using F/H to land?). It also seems like I would sometimes wipe out on flat ground for no clear reason? But it seems like the concept could be made more intuitive if it were dialed in a bit. Anyways, I had fun experimenting with it a bit, even if I was never able to land one of those 5-trick combos it seemed to be prompting me to try.
Slyz
Slyz21 Oct 2026, 08:33
@3lstmsinatrenchcoat Yeah there are some collisions issues that we couldn't fix on time... sorry for that. Also the controls indeed need more work and we lacked time to make the point system more intuitive and well defined as @lucasito mentionned
alex-lumiauthor21 Oct 2026, 10:26
tysm for the feedback everyone !! :)

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