I enjoyed the first couple of levels, but I got stuck on the fourth. Not sure how I'm supposed to get past the wall of data block without getting one of them stuck against the back wall
The retro vibe is just spot on. Everything is so simple, and that's exactly what makes it awesome and fully immersive! Typing into the terminal felt great. Also, I absolutely adore puzzles, so playing this was super cool — and it would be even cooler if I weren't completely stuck on level 4, please help haha! Thanks for making this!
A great Sokoban game! I finished all 10 levels and really enjoyed it. The retro operating system setting and defragmentation concept fit the Old Tech theme perfectly. Nice work!
Nice entry! The old windows theme works really well with this one. I also got stuck on level 4 though, even with your hint. I guess I'm too dumb for these kinds of games 😅
You lie, can't do level 4, please gib step by step guide. Jokes aside, the game fits the theme pretty well! The puzzle gameplay does feel done and redone tho, but it's still a nice little addition to the game jam. Good job!
Great job on this project! The visual style and audio fit together really nicely, creating an awesome vibe. Super impressive execution within the jam deadline! Left my ratings! Feel free to check out our cat bomb-crafting game when you have time. You can try the updated alternative version I put together (fixed mechanics + working PC): https://naiper.itch.io/meow-bomb-by-naiper
This was very fun! I love a good Sokoban, and the puzzle difficulty was just right. The room designs were great signposts for what areas to pay attention to as I tried to plan out my route, and I felt actively engaged in problem solving the entire time, rather than just going through the motions of inputting an obvious solution on a too-easy level, or trying random moves to brute-force my way through a too-difficult level.
My only feedback is that an undo button would have been hugely useful (there were several times when I accidentally slid the wrong block near the end of a puzzle and had to start over), but the puzzles were short enough that it never felt *too* punishing to restart from a mistake.
The only other feedback I have is more of a meta comment about the game page; it currently feels very AI-generated, and that almost made me skip the game (but I'm very glad that I didn't!). You might want to give the description another edit now that the jam is over and there's no time crunch :)
Nice puzzles, took a while for me to get through level 4. As other people mentioned before an undo button would be cool, maybe like one undo per level.
Huge fan of sokoban games. Not sure if it's a bug-in level 9, I pushed the bottom box down and it appeared on the left up corner.
Also, there being few levels regarding your own design, I actually almost wanted to quit the game cause it felt like a copy of the original. Currently the levels are simple, I look forward to see more challenging levels.
BTW, lack of revert function make playing the game frustrating.
Nice sokoban game. Got me thinking! Aesthetic is old school and I wonder if you could've leaned more into the defragmentation or console side. Not sure how.
Pretty good classic sokoban. I do wish you spent a little more time on the new elements you introduce rather than base sokoban, and I really miss having an undo, but overall good job!
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I like it ❤
Just finished the game, had so much fun!
Feel free to check out our cat bomb-crafting game when you have time. You can try the updated alternative version I put together (fixed mechanics + working PC): https://naiper.itch.io/meow-bomb-by-naiper
Would love to hear your thoughts!
My only feedback is that an undo button would have been hugely useful (there were several times when I accidentally slid the wrong block near the end of a puzzle and had to start over), but the puzzles were short enough that it never felt *too* punishing to restart from a mistake.
The only other feedback I have is more of a meta comment about the game page; it currently feels very AI-generated, and that almost made me skip the game (but I'm very glad that I didn't!). You might want to give the description another edit now that the jam is over and there's no time crunch :)
Overall, well done!
Also, there being few levels regarding your own design, I actually almost wanted to quit the game cause it felt like a copy of the original. Currently the levels are simple, I look forward to see more challenging levels.
BTW, lack of revert function make playing the game frustrating.
Good job!
I loved this. This is my jam!
Any plans on evolving this, or adding some more unique mechanics?
It was a fun jam with a good concept. I liked the data-split mechanic! congrats!