Ghost Train
These spirits think you're their ride! Escape the ghosts and collect the gold in this maze-chase-meets-platformer
Default Controls (You can rebind them on the title screen):
- Arrow keys to move
- Z to jump
- R to reset
- If you're ever absolutely stuck and just want to see what comes next, you can type "cheatyface" to skip to the next level :)
100% human made <3
Default Controls (You can rebind them on the title screen):
- Arrow keys to move
- Z to jump
- R to reset
- If you're ever absolutely stuck and just want to see what comes next, you can type "cheatyface" to skip to the next level :)
100% human made <3






Comments25
But seriously, I really enjoyed the game! It felt like a fully finished game rather than just a game jam prototype.
And I especially loved the graphics. I'm a big fan of this kind of minimalist pixel art.
Did you ever play Super Mario RPG? This reminded me a bit of the Moleville train cart level. Also had some shades of the parts of Celeste when Badeline is chasing you and you have to time everything properly.
Some of the levels were SUPER hard but that made them really satisfying to beat. The difficulty ramp-up was good, the mechanics were simple to understand, and wow my heart really got pumping flying down the track away from those ghosties. I'm also a big pixel art fan, and the art here was super clear and simple while still retaining pixely charm. Almost Baba Is You visual vibes.
In terms of constructive feedback, sometimes the jump timing felt like it could use a little more wiggle room - I mean, I know that I'm bad at games like this and my reaction time is not as good as it was 20 years ago, but several times I got frustrated that I'd gotten through the whole curvy level and then aaaaaalmost perfectly executed a jump. Maybe that's part of the draw to people who are into these games, I don't know!
Overall this game is admittedly not my kind of game (I'm sorry! I'm a baby!) but it's really well-made and has an impressive level of polish. Lovely work.
I really liked this one! At first I was taking my time to try and pick the right path, but then I realized if I played it more like Pacman and just try to be a bit more reactive, I made more progress. Love the art too, great job all around!
I actually meant to add in a toggle for the CRT shader, and completely forgot to hook it up 😓 Something to remember for the next jam, if I end up reusing the shader!
I'm also incredibly impressed by your time. My best time so far is around six minutes, so you officially have the world record, to the best of my knowledge!
It's always great to see you around each jam :)