GOODBYE, LOCINERA

by gayane
Психологическая драма от первого лица о чувстве вины, ночном магазине и старой игрушке. В этой игре нет монстров - вам придется бороться с тем, что гложет вас изнутри.

Всё, что вам нужно делать - расставлять продукты, выносить мусор и выполнять абсурдные приказы менеджера. Но помните: от своего прошлого невозможно уволиться.

УПРАВЛЕНИЕ

открытие двери F

взять предмет E

выкинуть предмет Q

(В РАЗРАБОТКЕ)

A first-person psychological drama about guilt, a late-night store, and an old toy. There are no monsters in this game—you’ll have to fight what’s eating away at you from within.“A first-person psychological drama about guilt, a late-night store, and an old toy. There are no monsters in this game—you’ll have to fight what’s eating away at you from within.

All you need to do is stock the shelves, take out the trash, and follow your manager’s. But remember: you can’t quit your past.All you need to do is stock the shelves, take out the trash, and follow your manager’s absurd orders over the radio. But remember: you can’t quit your past.

CONTROLSCONTROLS

Open door F

Pick up item E

Drop item Q

(UNDER DEVELOPMENT)

Comments16

FWAEH20 Oct 2026, 00:51
Yo, is this how it’s supposed to be? THE BACKROOMS????
Nursultan20 Oct 2026, 09:30
Great job on this project! The art style and audio work really well together, creates a great atmosphere. Super impressive what you managed to pull off within the jam deadline!
Rated! We’d also love to hear your thoughts on our entry if you have some time!
udo
udo20 Oct 2026, 11:56
In case I'm not the only one here that doesn't speak Russian 😆

"A first-person psychological drama about guilt, a late-night store, and an old toy. There are no monsters in this game—you’ll have to fight what’s eating away at you from within.

All you need to do is stock the shelves, take out the trash, and follow your manager’s absurd orders over the radio. But remember: you can’t quit your past.

CONTROLS

Open door — F
Pick up item — E
Drop item — Q"
Fedor Perfilov20 Oct 2026, 12:03
It looks like an unfinished project.
In the game, the manager instructs you to place bananas on a shelf, yet the game requires you to pick up milk instead. After teleporting into the "memories" sequence, nothing else happens.
SeYoke20 Oct 2026, 13:13
I drink some milk and teleport to beach with big banana, maybe i do something wrong?
Gayane
Gayaneauthor20 Oct 2026, 14:23
@seyoke да такого не должно быть... Мы с командой чиним игру и ближе к вечеру выйдет нормальная версия.
Gayane
Gayaneauthor20 Oct 2026, 14:54
@udo We didn't expect an English-speaking audience. We'll add English in future updates!
Gayane
Gayaneauthor20 Oct 2026, 14:57
@fedor-perfilov The game isn't actually finished yet. We’ve run into some development issues that we’re fixing today. A proper version should be available either tonight or tomorrow morning.
udo
udo20 Oct 2026, 14:58
@gayane thank you, it's appreciated!
AO-85
AO-8520 Oct 2026, 22:17
Great job on this project!
Eugenik
Eugenik21 Oct 2026, 01:03
The concept of contrasting mundane store work with an intense internal psychological drama is fascinating. It creates a really effective sense of dread, suggesting that the most challenging enemies are the ones inside your head. Keep up the great work; I'm looking forward to seeing how this story unfolds!
NikitaSenja21 Oct 2026, 09:08
The game is great; you can tell they ran out of time, as there are a few bugs, but the game itself is genuinely cool.
cicya_later_8P
cicya_later_8P21 Oct 2026, 09:47
the location design looks cool but the instruction were confusing, also to point out there were few bugs, which for example, i couldnt drop items or open the door. I would also wished any audio in this game because it was very silent
youpz
youpz21 Oct 2026, 16:47
The night shift and orders coming over the radio sound like a good setting for a story about guilt. The cold lighting and interference in the screenshot already make ordinary shop shelves look unsettling. I'm curious how the old toy will connect the store routine to the character's past once the story is finished.

If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.
ArtoniX
ArtoniX21 Oct 2026, 18:40
I found a fun little bug: grab the bananas, head to the cube beach, and the game decides to improvise. I jumped down, found a test field with some models, chatted with one of them, ended up back in the shop, and the game just locked up lol. Honestly, stumbling into a secret test area almost felt like a hidden feature. Keep up the development!
Found a bug?
Tell us on Discord