that single lamp over a circuit board in the dark, with HELL TOOLKIT hanging above it, is a great opening. it took a while to load for me and then i couldnt find my way around the dark room, so a bit more light or one highlighted thing to click first would help a lot
Lags on web build and the load time is pretty long.
Its pretty frustrating to reload for long time as i try to understand wtf is happening in the game. And i had to give up of after some tries since i got getting killed. The idea seems to be intruging even though i do not understand wtf is going on.
I had a blast figuring this one out! Took a bit longer for me because I didn't recognize the gun icon until a good number of attempts - everything else went super smoothly ;) Played for around 40 minutes - it's possible to lag the game to a halt because the machine can create feedback loops of increasing size. I got as far as "transforming" two pentagrams in my better runs. Great idea and execution!
Really interesting little game! The web version could definitely use some optimization, it was almost unplayable for longer than 5 minutes for me, but it was interesting enough to get me to download the windows version, which I thought was definitely worth it! You do a great job of creating an interesting atmosphere. I really enjoy the game loop of optimizing the machine, but I was a little bit confused on how the pentagrams actually worked at first, and and at some point I was able to create an infinite loop that made the rest of the game feel way too easy. Overall, great job, I'd love to see more! If you were to continue this project, I'd be very interested in seeing something like a run modifier or relic system that could change how a player approached the optimization challenge.
Indeed, it does lag heavily on the web build, so I played mostly on the Windows build. It took me quite a number of tries to mostly(?) figure out how the graph propagation works. What helped me to understand was that I purposefully didn't connect things together, started connecting them one at a time to see what will happen. And with lots of nodes the game throws at you all at once in the beginning, it's a bit overwhelming. I really liked this mechanic of building up your own imp killing node machine, but so far I couldn't get past acquiring 6 pentagrams. Every time after some wave there is a single imp left, and I'm frantically rebuilding the machine and toggling the next wave without getting the rewards to delay the inevitable. Hopefully I'll manage to get the last two pentagrams later ;) P.s. this is quite a departure from your usual silly 2d games, but still it's great to see your take on something completely different :)
Not gonna lie, it took me quite some time to figure out how to even start the machine 😅 At first, I assumed the switch on the screen was the power button, so I completely overlooked the lever in front of the screen. And the whole time I was trying to work out how to turn the device on, I was terrified—I kept feeling like something was about to jump out at me 😅
Managed to figure out how the things work in the end and setup a pretty neat demon killing machine 🙂 Here is my best attempt: https://youtu.be/LM68eBDriPI
Haven't yet figured out what to do with all the pentagrams though 😅
Glad to see you've managed to attend this time, I’ve missed your games! You never cease to amaze me with your innovative game ideas and how fun they turn out to be!
Also, small bug report - sometimes my setups were freezing the game with an infinite animation loop, so I had to close it down: https://youtu.be/cLxy-x--Mto
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Its pretty frustrating to reload for long time as i try to understand wtf is happening in the game. And i had to give up of after some tries since i got getting killed. The idea seems to be intruging even though i do not understand wtf is going on.
The mood and audio are super nice!
It took me quite a number of tries to mostly(?) figure out how the graph propagation works. What helped me to understand was that I purposefully didn't connect things together, started connecting them one at a time to see what will happen. And with lots of nodes the game throws at you all at once in the beginning, it's a bit overwhelming.
I really liked this mechanic of building up your own imp killing node machine, but so far I couldn't get past acquiring 6 pentagrams. Every time after some wave there is a single imp left, and I'm frantically rebuilding the machine and toggling the next wave without getting the rewards to delay the inevitable.
Hopefully I'll manage to get the last two pentagrams later ;)
P.s. this is quite a departure from your usual silly 2d games, but still it's great to see your take on something completely different :)
Managed to figure out how the things work in the end and setup a pretty neat demon killing machine 🙂
Here is my best attempt: https://youtu.be/LM68eBDriPI
Haven't yet figured out what to do with all the pentagrams though 😅
Glad to see you've managed to attend this time, I’ve missed your games! You never cease to amaze me with your innovative game ideas and how fun they turn out to be!
Also, small bug report - sometimes my setups were freezing the game with an infinite animation loop, so I had to close it down: https://youtu.be/cLxy-x--Mto