I Was...?

Iwas_bannerart.png
"Where am i?

What was I doing?"

These words echo through a lonely house.

Slowly slipping away as the world becomes less familiar and yet there are still things you need to do.

You just need to remember.

*...How hard could it be?*

Keep track of the "normalcy" of your house, and use sticky notes to help you remember what "normal" even is.

If anything seems out of place hold LMB to *focus* on the anomaly and attempt to resolve it.

If you don't know what to do next, it's possible that too many things are still amiss in your house...

...It IS your house...right?

NO AI, HUMAN HORRORS OF THE HUMAN MIND ARE 100% HUMAN-MADE


Credits

Jared Slawski - Engineer

Stephen Rudd - 3D Artist

Andrew Rudd - 2D Artist

Grimfables (Manalogue) - Composer

*Ending Growling sounds sourced from Samantha Castleberry*

Comments4

BadPiggy
BadPiggy20 Oct 2026, 17:26
( NOTE : THIS POST CONTAINS MAJOR SPOILERS FOR THE GAME )

Incredibly creepy and effective horror game with wonderful presentation in general to match. Kinda want to see y'all tackle a bigger horror game now lol.

That sprite for the caretaker scared the frik out of me. Same applied when I first saw the game's cover image for the first time. Y'all have done a really good job at setting up a foreboding feeling of tension that never really relented until the absolute end of the game. Extremely good usage of jumpscares as well.

I didn't really expect this to be a semi-point and click, but that definitely aided in the overall creepyness factor. On that note, what y'all did with that gun was vile lmao. Seeing it go missing made my heart skip a beat. Finding it again in the bedroom also elicited a pretty similar feeling. Finding the toiler cleaner was admittedly somewhat funny, but it is admittedly a sad reality of dementia that y'all's game really captured pretty well.

I do have a few complaints though. It was a little hard to actually select some objects sometimes. Especially the phone. It felt like I had to be in a certain position to select it. ( Or maybe I'm mistaken and it wasn't selectable ? This was when the dialogue from the father came up ). I was also a tiny bit disappointed that there weren't more moments like the gun. I do get that constantly forgetting about the little things is definitely an unfortunate reality of dementia, and your game definitely managed to make it creepy as well, my issue is just that it happened a little too often to the same items like the broken bird and the red towels. It almost took away from the tension of the game when it became a little too noticable.

All that said, I think my main issue is that I didn't really need to use the sticky notes all that much. Probably cus as I mentioned before, a lot of the changes that happened weren't really that hard to notice, but maybe that's just me. All in all, this game successfully managed to creep me the frik out. That final cutscene was also a little sad as well since you couldn't see their faces. Props to your sound designer as well. The gutteral sound that was playing after the bedroom scene had me shitting myself

All in all, fantastic work from y'all as usual
wakanake20 Oct 2026, 18:32
the creeps are real. i'd appreciate if it was clear from the start that the player is supposed to zoom in. all in all very immersive and atmospheric, reminds me of old point-and-clicks with crappy rasters. good vibes.
20 Oct 2026, 23:02
I honestly went everywhere and checked every room, but I couldn't find any gameplay.
Maybe some hints are needed at the beginning?
Wendel Scardua
Wendel Scardua21 Oct 2026, 00:04
some weird instructions appeared on my fridge, is there an intruder in my home writing them?

--

Ok, seriously now, the only very small criticism I have is that the way the dialogs are displayed - the combination of letter-by-letter and centered text - is kinda distracting, and that it wasn't clear that we had to hold the LMB to focus on stuff (I see the screenshot here seems to have more direct instructions but I can see why it was changed; calling them "anomalies" wouldn't suit this game... but at least some "(hold to focus)" could've helped).

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