It's a Pipe Dream

co-authored: @quintesson6667
Click here to play!

On your last day at the world’s last pneumatic post office, you discover the tubes reach further than any map - across cities, across centuries.

Match the objects on your desk to the letters in your hand, Send them off and see what comes back. But read carefully: the last owner’s description is all you have, and they didn’t always know what they were holding either.


How it works


Read the letter, then work out what the objects on your desk actually are.
Turn the dials to the right year, find the matching tube on the era map, and send.
If the recipient is happy, they send back something from their own time. If not, your package comes back to you.
There’s no money here. A player piano can buy you a toothbrush.
Every object that gets accepted goes into your catalogue. There you’ll learn what it really was and every hand it passed through: who owned it, how they described it, and why someone finally took it.

- Controls: Mouse and keyboard
- Language: English / 简体中文
- Length: About 15 minutes

Content note: The game mentions death, historical medical practices and radiation, and briefly touches on mature themes.

Credits


- Design: draccoon, space_yoga, Spring
- Programming: draccoon
- Art: Spring
- Writing: space_yoga, draccoon
- Music: The Tourist
- Sound effects: https://www.ear0.com, selected and downloaded by The Tourist
- Fonts: Caveat, Inter, EB Garamond, Nunito, Noto Sans SC, Noto Serif SC, Ma Shan Zheng, and Yozai by lxgw, all under SIL OFL 1.1
- Reference images of historical objects were collected from the internet. Full sources are listed in the in-game credits.
- Made with Godot.

Related post: DevLog #1: is it a pipe dream?

No AI was used to create the game’s artwork or music, or to write the Chinese-language text, except for some in-game orders and letters. AI was used to assist with game programming, translating some text into English, and suggesting improvements to phrasing, as none of the team members are native English speakers.

Comments29

Blake Mullin
Blake Mullin20 Oct 2026, 03:44
Solid mood, satisfying steam sounds sending tubes through time! I liked the touch of the letters having flair from their era, and appreciate all the work that went into the writing, some great return letters when you sent packaged to the wrong year. Great vibe!
Maakole
Maakole20 Oct 2026, 03:49
Love the atmosphere and gameplay. Just needs a bit more of an overall goal, really, and you've got a gem in your hands. I'd also recommend a way to get rid of some of the messages you get, since they seem to stack up infinitely & could definitely begin to cause lag after some time.
T C
T C20 Oct 2026, 04:07
Interesting game! I liked the concept, thought it was fun to match stories to items. The transparency on the map to signify different lines was neat. I did feel the game went on a bit long, but I stuck it through to the end and chose the ending where I went inside. Art and music were very good. Overall, great job!

The mailman swore all the way up the stairs.
Delta20 Oct 2026, 04:08
WOW, lots of fun. Theme is perfectly displayed though rather ironic that it is powered by a time machine which would be future tech. Never the less, full points for old tech! I actually spent a good 35 minutes playing before the game crashed on web, might have been something on my side. Lots of nice touches that are subtle details like the paper types and the language from their era.

I highly recommend expanding and making a full game out of this. It has all the ingredients that keeps you engaged. Little bits of each story is surprisingly interesting despite a short note.

Great work!
dracco_0nauthor20 Oct 2026, 04:15
@maakole ahh a really great feedback, thanks I’ll definitely take it on board in future versions!
dracco_0nauthor20 Oct 2026, 04:18
@delta I’ll check for any issues that might cause the game to crash, as one of my teammates ran into something similar during testing. I’ll also defo give some thought to develop it into a more complete game :) thanks so much for spending so much time playing our game and for the nice words!
dracco_0nauthor20 Oct 2026, 04:20
@t-c thanks for playing it, hope u enjoy the ending! and yes it is a bit long haha, maybe we will add more fun during the gameplay in the future ;)
ThanatosIsANoob20 Oct 2026, 04:22
Wow. The game was amazing.
The art, vibes, and sound design were all amazing. The art especially I loved the style. It felt like working an actual job (but in a good way). I have genuinely no complaints about the game.
dracco_0nauthor20 Oct 2026, 04:23
@blake-mullin thank you for being the first person to leave a comment here and for mentioning those lil details! all those late nights over the past few days were worth it haha XD
dracco_0nauthor20 Oct 2026, 04:46
@thanatosisanoob thankss! I'm so impressed as well haha, we have such an amazing artist (@spring)
Avi
Avi20 Oct 2026, 10:19
The artwork is lovely! All the pipes, paper notes and little capsules give the desk so much character. Trading objects across different centuries is a really fun idea too, especially swapping a player piano for a toothbrush :D
Nursultan20 Oct 2026, 10:34
Great job on this project! The visual style and audio fit together really nicely, creating an awesome vibe. Super impressive execution within the 72-hour limit!
Left my ratings! If you have some spare time, feel free to drop by our page and try out our entry as well. Would love to hear your feedback!
Rachie20 Oct 2026, 11:25
Amazing 2D art I love this style, and the gameplay is really innovative! You guys did an awesome job omg
LizzyLi
LizzyLi20 Oct 2026, 12:31
Such a creative take on the Old Tech theme! I love the idea of trading objects across different centuries, and the catalogue adds a really nice storytelling touch. Super charming concept!
LandoSystems
LandoSystems20 Oct 2026, 12:41
I really enjoyed this game, the letters were compelling and figuring out which item to send to fulfill a request was a fun puzzle. The music provided a nice relaxed atmosphere and everything was very cohesive. Great work!
dracco_0nauthor20 Oct 2026, 13:36
@landosystems thanks for the nice words!! hope u enjoy the story ;) we’ll be adding more interesting content in the near future!
anima_animus049
anima_animus04920 Oct 2026, 13:41
超级有意思的游戏!画面和音乐都非常漂亮非常舒服,想法也超级有趣,看到很多内容的时候也是会心一笑,实在是特别天才的......美术实在是完美的,色调和质感都非常贴合游戏气质。故事设计也特别好,有一种跨越时间参与了很多人的生活一角的感觉,主角就这样在每个时间点之间游走然后短暂地掠过大家的故事,用这样的方式去呈现时光机真的特别有创意!请原谅我语言很贫瘠,但是真的是非常喜欢的一个作品......(顺带一提我不知道是不是因为便签太多了我玩到一半卡死了所以没能全收集!非常遗憾之!打算之后再重新尝试一下,是我会很想重复体验的作品)
dracco_0nauthor20 Oct 2026, 14:03
@anima-animus049 谢谢你给我们留下这么好这么真诚的评论!我也觉得美术音乐好厉害,在Godot里面听着bgm把素材重新拼接起来的时候心情就是爆炸瘫坐震撼美味哈哈哈。以及@spring老师是我心中最牛的画手!已经好几个朋友反馈卡死的情况,一开始还以为是偶然,我今晚会紧急修补一下,并且对游戏流程做一点小改进,避免太多人玩不到结尾。在jam的评审结束之后我们也会继续在itch更新,尽可能让游戏可以更加完整,因为还有很多地方因为时间有限没能做完。期待日后我们还可以评论区再会!
woona20 Oct 2026, 15:17
I really like how the game looks and sounds. The little bits of story are interesting to read and the items in the capsules are often surprising and unexpected.

Somehow I managed to lose one of my maps halfway through the game. I dragged it outside of the screen accidentally. 😁

The game gets a little bit repetitive after a while. I think you could have introduced new game mechanics after every few packages to make the game less predictable.
dracco_0nauthor20 Oct 2026, 15:43
@woona oh my, maybe that map accidentally fell into a pile of items and got shipped out with the rest XD

And thanks for the suggestions! I’m also trying to come up some new mechanics to make it more interesting. I’d love to hear any ideas from anyone reading this in the comments as well haha, thanks in advance! :)
dracco_0nauthor20 Oct 2026, 15:48
@nursultan wasn’t even going to reply at first, but I think you should know that using AI to mass-generate comments on other people’s games to promote your own is inappropriate. I keep seeing your comments like this _everywhere_ 😅
Eugenik
Eugenik20 Oct 2026, 15:49
The idea of piecing together the secrets behind objects and letters spanning different centuries is genuinely fascinating. It creates such a rewarding sense of discovery, making the entire process feel like an archive investigation. Great work bringing such a unique historical mystery to life!
Quintesson666720 Oct 2026, 16:05
@eugenik Thanks for your feedback! That’s exactly the feeling we hoped to convey to players. We really appreciate it!
perrarancino20 Oct 2026, 17:55
the pneumatic post office is such a wonderful setting, and trading objects and letters with people from other centuries through a strange machine is a great hook. i love that the letters have flair from their era, it makes the whole catalogue feel like a little museum. was the time travel logic planned out first, or did the objects come first and the story grew around them? really lovely atmosphere.
3LSTMsInATrenchcoat21 Oct 2026, 01:01
I really liked this! I considered pneumatic tubes during brainstorming as well. The premise lends itself well to some interesting little vignettes, and I learned about a few new things (I like the abacus ring!). The ending was great as well. Very solid all around.
Quintesson666721 Oct 2026, 06:44
@perrarancino The objects came first, and the story grew around them.

When we were given the theme Old Tech, we thought of the book *Extinct: A Compendium of Obsolete Objects*, especially its mention of the pneumatic postal system.

It made us think about the value of old tech. Some techs have survived as the foundations of things we still use today. Others have become symbols of nostalgia, or are remembered for their distinctive aesthetic qualities(when someone mentions "old tech" certain objects and a particular atmosphere naturally come to mind.)

Yet countless other techs have disappeared into the passage of time, fading from both everyday life and collective memory.

If we set aside the Whig view of history—the idea that history is a steady march toward progress—and even put nostalgia aside, we may find that technological development is not a linear process. People and techs have always shaped and selected one another.

People in the past imagined many different versions of the present we live in today. Perhaps, by looking at some of these forgotten techs, we might discover that our world could have turned out differently.

Borrowing the form of the pneumatic postal system, we wanted to create a barter-based exchange system. Rather than measuring objects by their monetary worth, technological sophistication, or aesthetic appeal, we wanted every object to stand on equal footing.

And since these objects belong to different times and places, exchanging them naturally becomes a journey through time.
Mika.L21 Oct 2026, 07:49
music is very cool!
AncientPawz
AncientPawz21 Oct 2026, 12:47
Really loving this game! The color palette, cozy and atmospheric vibe and pneumatic tube mechanics are fantastic. The deduction and map-based routing gameplay strongly remind me of Strange Horticulture.
dracco_0nauthor21 Oct 2026, 15:28
@ancientpawz ah I've heard of it but haven’t played it before, will give it a go! and thx for the nice words :))
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