A Sokoban clone with only 3 puzzles. Ran out of time and brain.
The ending is a bit janky, and could be improved quite easily, if there was just a little bit more time :D
The idea, which I was not able to execute within the time frame, was to have all puzzles in the same world as separate grids. Some of the puzzles would open routes to new once, and some could be completed in the order the player would want.
I targeted Compo, but as I do not wish to release the source code, I opted for the Jam event.
No AI was used in creation of this game.
Version history - 0.0.2 original release - 2026-10-18 - 0.0.3 bug fix version - 2026-10-19 - Resetting a puzzle would not remove player from grid, leaving ghost blocking the player. - Resetting third puzzle was not working correctly.
It reminds me of playing 《Order of the Sinking Star》, which featured some clever little puzzles—and I have to say, this old man is genuinely hilarious. It would be even better if there were more levels and a greater variety of level mechanics; I’m really looking forward to seeing what other amusing antics this funny old guy might come up with!
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