KnockIA 3310
You're humanity's last hope!
Knock down AI with your old technologies in this bullet hell shooter made by a team of 4! 🎆
Have fun 😄
Comments11
evgenIya0019 Oct 2026, 18:17
i reale like your music choice

Transkuja19 Oct 2026, 19:34
@anastasia-pitomets Thanks for your feedbacks, really appreciate them! We'll see if we want to add a bit of flavour to it 😄
@evgeniya00 we've a very talented man in the team 👀
@evgeniya00 we've a very talented man in the team 👀

darwyn19 Oct 2026, 23:10
Really funny idea with the phone! The hitbox felt a bit unfair sometimes, but other than that a really charming bullet hell. Nice one!

Crak19 Oct 2026, 23:38
Cool game, damn the purple squiggly purple line pattern is hard X)
The other bullet patterns were cool, and felt good to weave through
The character hitbox is not very clear, but that was ok.
+1 for controller support !
The other bullet patterns were cool, and felt good to weave through
The character hitbox is not very clear, but that was ok.
+1 for controller support !

Nursultan20 Oct 2026, 10:14
Solid jam experience! The mechanics are simple, intuitive, and fun to mess around with. Great execution for 72 hours!
Left my ratings. Would appreciate your feedback on our game too if you have time!
Left my ratings. Would appreciate your feedback on our game too if you have time!

freamdev20 Oct 2026, 11:12
That was fun, unfortunatly all I succeded in was training the AI even more, hope some of you was more successfull!
The music and the character art is very nice, and the jokes gave me a good chuckle/nostalgia.
The music and the character art is very nice, and the jokes gave me a good chuckle/nostalgia.

Transkuja20 Oct 2026, 19:00
@nursultan Thanks! I'll be sure to look at it (I'm quite busy, i'll check during the weekend!)
@freamdev it's easier to train the AI than destroy it, very realistic game. Thanks for playing 😄
@freamdev it's easier to train the AI than destroy it, very realistic game. Thanks for playing 😄

Overlix21 Oct 2026, 15:01
Honestly, the game is really fun, but unfortunately I wasn't able to finish it—the hitboxes are really tricky. I did experience two minor crashes in the web version, but nothing too serious. Great job on this project!

DazyLude21 Oct 2026, 15:59
A fun little bullet hell! I enjoyed it. The little wobbling of "firework" projectiles is devious, couldn't figure out a strategy or a safespot for them 😄 But there were enough bombs to power through anyway.
I think it would be a little bit easier to read where your character/hitbox is if they were more contrasted with the background, but being easy to read is not what bullet hells are usually about ahaha. And that could affect the Matrix-esque aesthetic, so it is all good.
I think it would be a little bit easier to read where your character/hitbox is if they were more contrasted with the background, but being easy to read is not what bullet hells are usually about ahaha. And that could affect the Matrix-esque aesthetic, so it is all good.






Here is a quick breakdown of my thoughts:
• Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair.
• Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what's happening on screen.
• Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere.
• Theme Interpretation: You did a fantastic job incorporating the jam's theme into the core loop in a creative and clever way!
Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished!
Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀