Korobeinik is a shop-keeping puzzle set on a 16th-century Moscow street. You play a travelling peddler working without a cash register, barcode scanner, or calculator. Every customer must be served with three pieces of old trade hardware: balance scales, counterweights, and a Russian abacus.
The LD60 theme, Old Tech, is the core loop:
- Read the order and put counterweights on the balance. - Pour grain, salt, or berries until the scales settle. - Move to the abacus and calculate weight × price. - Count out the change with real coins.
Five customers—strelets, merchant, noblewoman, monk, and craftsman—wait in period speech bubbles. Serve too many of them badly and the oprichnik arrives to end your trading day.
The game has English and Russian interfaces, a mouse-only control scheme, generated hand-painted-style assets, and a growing day/revenue loop.
Cool vibe, but yeah, like commenter said above, I was pretty confused while trying to figure out what was going on. "Near side" for the weights is ambiguous. Also, the coin at the top left—I'm not sure what that's supposed to mean. My transaction was for 3 kopek per pound, but I didn't realize that at first, because the big coin said 10. That said, there's a cool idea here.
@magicalberry@serendibity-efreet Thanks for the detailed feedback! Since the contest is still running, I’ve already updated the game and added an onboarding sequence for the first order.
@valeriy Yeah! I realized I didn't say it in my comment, but I like the art style, theme, and general influence of the game. Historical Russia isn't something I think I've ever seen in a game before. It's very cool!
Great interpretation of the Old Tech theme! I love the idea of running a market stall in old Moscow, weighing goods, calculating prices on an abacus, and trying to keep impatient customers happy. It's a nice mix of historical atmosphere and time-management gameplay!
Really cool idea! I love how the old trading tools are actually the core of the gameplay, rather than just being part of the setting)) Weighing goods with balance scales, calculating prices on an abacus, and counting out coins makes the whole experience feel really authentic.
The 16th-century Moscow setting is also a great fit for the Old Tech theme, and I like the variety of customers. It’s a really creative way to turn old technology into a puzzle game. Great job, and good luck with the jam!))
Comments7
could be a nice counting exercice for youngsters
The 16th-century Moscow setting is also a great fit for the Old Tech theme, and I like the variety of customers. It’s a really creative way to turn old technology into a puzzle game. Great job, and good luck with the jam!))