Любопытная игра с интересным визуалом, вступление вообще пик, но после приготовления лекарства не понятьно что делать, с девушкой поговорить нельзя, ничо делать нельзя, воть
Felt like I was in one of stories written by Andrei Platonov. Something huge happening in a vast field. Well conveyed feeling despite the short game. Thank you. And for LdDB, too :)
I really liked the graphics, and especially the moment when we’re flying. But I ran into problems with the shovel. When I tried to drop it by pressing “E,” it fell through the floor and didn’t come back. So I slept through all the days and ended up with the bad ending (which was cool, because you get to see a bit of what you were working for). The second time when I reached the girl, it was a bit difficult to figure out which herb to choose, because I didn’t notice the book on the table right away and thought I needed the book from the stool — it was closer. But it was an interesting experience. The theme of a mechanism that moves around an empty location and you have to live in it really attractive to me, especially with such visual. Thank you for your work!
Вау. Просто... Вау. Нереальная атмосфера. А сцена загрузки, когда можно полетать... вы точно это за 3 дня сделали?:) Потрясающая игра, безумно жаль, что такая короткая. У меня нет слов ребята, мне безумно понравилось
This game reminds me a lot of the vibe of Pathologic and Cradle! So much content and effort went into it. I can’t imagine how hard it was to make this in two days!
Awesome! This game evokes a deep sense of nostalgia(some game🤔?).
The angular graphics (in a good way) create an interesting visual style—it’s as if it’s just missing some intense, heavy-duty shader layered on top to really dial up the carnage🥺.
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я разобрался с тем как приготовить лекарство, но это было сложно без мигания интерактивных объектов ну и еще с девушкой сложно поговорить
буду ждать апдейтов
Awesome! This game evokes a deep sense of nostalgia(some game🤔?).
The angular graphics (in a good way) create an interesting visual style—it’s as if it’s just missing some intense, heavy-duty shader layered on top to really dial up the carnage🥺.good entry👍
but how to play it T-T