Leonardo's Space AdVinci
Gameplay
- Reach other planets with your flying machine.
- Make use of orbital mechanics.
- Avoid the dangers of space.
- Figure out heliocentrism.
- Be awesome.
Controls
- Hold and release left mouse button (or touch) to launch.- Right click anywhere or press the button at the top center to restart the level.
Notes
Made using GameMaker and Photoshop. Music by https://www.gregorquendel.com/.Postjam update 21.10.26: fixed a bug where reaching the center of a black hole results in a ~~hole in the space-time continuum~~ crash.


![Cableman [a rhythm game]](https://cdn.ldj.am/cover/42/427963-ffc041bd.png)


Comments23
I had a blast playing it; there are plenty of levels, and each one is interesting.
I finished them all, and by the end, I was breezing through them.
The game mechanic is simple enough to make it easy to learn, but gives so many variations! I had a lot of fun trying to solve each level, and would have probably continued playing for another 25 levels.
Visuals coupled with the paper SFX are so satisfying. It gives an amazing feeling of being responsive. Some levels probably required 30 attempts, and it was so easy to try, right click, try again! And of course the music you chose works amazingly well!
Very cool game, good job!
Sometimes when the flying machine goes off the map, it comes back, and sometimes it doesn’t. Maybe it gets stuck somewhere?
P.S. I’d love to rate your audio, but the category is turned off. Maybe think about turning it back on?
Amazing style and game feel, nice!
I love the look of the game, especially the UI and the game is really fun and enjoyable! Super smooth and intuitive gameplay!
Saw your game in the TigerJ Game Jam show and had to try it out! Couldn't put it down until I had finished all the levels!
Placenta Mendasium Est!
I liked having the parameters of the previous launch visible to make fine-tuning easier, though I did find myself writing them down. Having an option to just enter the speed instead of clicking and holding would be nice, as would being able to set a start time for the periodic levels where entities are moving around, I found myself just waiting for a good launch window a lot on those. Though I understand that that'd feel less arcadey, so I can understand not doing it for a jam.
Maybe make the restart button a bit wider for the mobile players 😁
It's funny because at first, my team and I thought going on a Da Vinci purpose too (we changed it finally). Tbh your entry is very smart, and you executed it very well !
Maybe the order of your levels could be redefined, because the difficulty curve is kind of weird, but it's a secondary point if I compare with the good ones.
One of my favorites entry right now !