Leonardo's Space AdVinci

co-authored: @lllarso

Gameplay


- Reach other planets with your flying machine.
- Make use of orbital mechanics.
- Avoid the dangers of space.
- Figure out heliocentrism.
- Be awesome.

Controls

- Hold and release left mouse button (or touch) to launch.
- Right click anywhere or press the button at the top center to restart the level.

Notes

​Made using GameMaker and Photoshop. Music by https://www.gregorquendel.com/​​.
Postjam update 21.10.26: fixed a bug where reaching the center of a black hole results in a ~~hole in the space-time continuum~~ crash.

Comments23

Tanjou
Tanjou20 Oct 2026, 15:50
Nice concept!
xlarsi20 Oct 2026, 16:08
reminds me a bit of the combat from interplanetary on steam but as a puzzle game. Cool concept and great execution
iaselar
iaselar20 Oct 2026, 16:08
Bookmarking this, always a sucker for physics games. Such a fun game, beautiful style. Clicked too hard and made it crash. 10/10
Curtis Pelissier
Curtis Pelissier20 Oct 2026, 16:11
Wow really liked this game. It reminds me an old game I made, but your visuals and puzzles levels are well executed. The final level is a big mess ahah (it's CHAOS). Nice entry
mailsbert20 Oct 2026, 16:12
NICE
I had a blast playing it; there are plenty of levels, and each one is interesting.

I finished them all, and by the end, I was breezing through them.
Jawdan
Jawdan20 Oct 2026, 16:13
Really fun! I was enjoying the little puzzle element of it all especially -- got hit with an error/crash (`sqrt(NaN)` called from a function that took an `gml_Script_Vector2D instance`) a little later on (shooting while also moving in the orbiting section) -- but really cool nonetheless, great job!
Septah20 Oct 2026, 16:13
nice visuals, a bit weird that some levels got easier :D and it would be nice if i see the curve of my last throw so it's less trial and error
JohnCoffee20 Oct 2026, 16:16
the bgm really sets the scene here. Feels like playing a certain futurama joke. nice game, keep making.
givit-game-studios
givit-game-studios20 Oct 2026, 16:23
The art of this game is phenomenal. The sound tracks fit perfectly. I enjoyed the game but the mouse sensitivity is quite hectic. May town down the sensitivity of the mouse.
Boxofcuriosity20 Oct 2026, 16:24
This was really fun. Happily completed all the levels, but some levels felt a bit rng for getting the correct trajectory. Name is 10/10
Fifut
Fifut20 Oct 2026, 18:39
One of my favorite games so far 👍
Rolly
Rolly20 Oct 2026, 21:20
Great game!

The game mechanic is simple enough to make it easy to learn, but gives so many variations! I had a lot of fun trying to solve each level, and would have probably continued playing for another 25 levels.

Visuals coupled with the paper SFX are so satisfying. It gives an amazing feeling of being responsive. Some levels probably required 30 attempts, and it was so easy to try, right click, try again! And of course the music you chose works amazingly well!

Very cool game, good job!
Fassenberg
Fassenberg20 Oct 2026, 21:57
I really liked your game! It looks great and sounds great. The UI reminds me of some old strategy game from the Cossacks: Back to War days, but I can’t remember which one. The gameplay feels really nice.

Sometimes when the flying machine goes off the map, it comes back, and sometimes it doesn’t. Maybe it gets stuck somewhere?

P.S. I’d love to rate your audio, but the category is turned off. Maybe think about turning it back on?
Eugenik
Eugenik21 Oct 2026, 00:02
The blending of orbital mechanics with a puzzle experience is really clever. Figuring out the correct trajectories to reach different planets while learning about heliocentrism feels incredibly rewarding. Nice job on this unique entry!
Mascoll
Mascoll21 Oct 2026, 00:30
Absolutely amazing submission!
I love the look of the game, especially the UI and the game is really fun and enjoyable! Super smooth and intuitive gameplay!

Saw your game in the TigerJ Game Jam show and had to try it out! Couldn't put it down until I had finished all the levels!

Placenta Mendasium Est!
nathmate
nathmate21 Oct 2026, 04:12
Agreed with the others: nice polish and general feel. Love me some harpsichord. The debris of previous failed flights staying in the physics sim was really good juice.

I liked having the parameters of the previous launch visible to make fine-tuning easier, though I did find myself writing them down. Having an option to just enter the speed instead of clicking and holding would be nice, as would being able to set a start time for the periodic levels where entities are moving around, I found myself just waiting for a good launch window a lot on those. Though I understand that that'd feel less arcadey, so I can understand not doing it for a jam.
Kultuk
Kultuk21 Oct 2026, 06:10
One of the best games I played so far!

Maybe make the restart button a bit wider for the mobile players 😁
Bertus21 Oct 2026, 14:34
What a nice entry! Once I started playing I could not stop, simple but very very effective. If I must name a flaw I would say that the music became a bit repetitive by the end of it. However, this does not affect the greatness of the game at all! The orbital mechanics are very polished and is satisfying to see the ship´s parts floating around from previous attempts. I wonder if there could be a level with complicated orbital fields that would require you to see where the previous pieces are floating to know how the gravity is behaving? (maybe a weird planet that shifts gravity at some intervals and you must use the parts as visual cues to know if the planet has a pull in one direction or another). I could very well see this as a complete entry and would love to see more of these puzzles. Good job!
Jon Curtin
Jon Curtin21 Oct 2026, 14:59
Very cool game, great use of gravity effects
Ulziton
Ulziton21 Oct 2026, 16:20
Very interesting concept, like gravity fields as a main idea
tigerj
tigerj21 Oct 2026, 17:04
LOVED playing this. It was so much fun I did not even notice how fast I was going through the levels. I want more, more levels, and more mechanics. give me a reason to hop across the small moons instead of shooting directly for the goal. On one level I ignored the 4 blackholes. This could easily be expanded into more historic flights and mechanics too. I hope to see it grow someday.

Thaunter
Thaunter21 Oct 2026, 19:25
Really appreciated your game.

It's funny because at first, my team and I thought going on a Da Vinci purpose too (we changed it finally). Tbh your entry is very smart, and you executed it very well !

Maybe the order of your levels could be redefined, because the difficulty curve is kind of weird, but it's a secondary point if I compare with the good ones.

One of my favorites entry right now !

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