Let's Make Fire
Let's Make Fire
You are alone on an island. Make a fire on the top of the hill so a ship can see you.
Your boat sank. You wake up on the beach with nothing in your hands, and two stones at your feet.
At the top of the hill, there is a big pile of wood. Light it!
Walk around the island, pick up what you find, and build tools at the table of your camp. Then
find a way to make fire. You can light the big fire on the hill directly, or make a fire at your
camp first and carry the flame up there.
We put six ways to make fire in the game.
The theme: OldTech
For us, the oldest tech is fire. So we made a game about making fire. Enjoy.
Controls
| Keyboard and mouse | Gamepad | |
|---|---|---|
| Move | WASD or arrows (ZQSD on AZERTY) | Left stick |
| Run / crouch / jump | Shift / Ctrl or C / Space | L3 / Y / B |
| Look | Mouse | Right stick |
| Use the left / right hand (hold to throw) | Left click / right click | LT / RT |
| Pick up, talk | E | A |
| Choose what your right hand holds | 1 to 9, mouse wheel | D-pad left / right |
| Swap hands | Q (A on AZERTY) | LB |
| Drop | G | RB |
| Emotes | Hold B | Hold D-pad down |
| Photo mode | P | View |
| Pause | Esc | Start |
You have two hands: hold something in each, and hit one against the other. It feels weird at first but it gets better.
Tips
- Use the table at your camp to put two things together.
- Wet things don't burn. The sun dries them, the rain makes them wet again.
- Hold the click until your arm is ready, then move the mouse towards your other hand.
- Bottles come to the beaches. Read the messages inside.
- You are not alone on the island.
Known issues
- In the browser, the game takes some time to load the first time. Thanks for your patience!
Credits
Made in 72 hours by YoloGameJammers:
- Caerind = Engine programmer & Audio
- BravoNiels = Gameplay programmer & UI
- Xhehisto = Easter eggs programmer & 3D
- Samerano = Level Design & Narration
Made with Godot Engine. UI sounds: Kenney (CC0). Font: Patrick Hand, by Patrick Wagesreiter
(SIL OFL 1.1). Music and game sounds: made in code using our Godot port of Autotracker/sfxr
AI has been used in this project, but everything is carefully reworked manually by us to ensure our vision






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