Levallois tech

Levallois tech
by rewinding games

Shape stone, fit handles, and keep an ancient workshop alive.

Run a stonecraft workshop where every blade begins as an unworked piece of stone. Choose your material, prepare its edges, remove the cortex, shape the blade, and refine it with pressure flaking. Fit a handle, complete your customers’ commissions, and use your earnings to keep the workshop running.

Each strike changes the piece you are making. Balance craftsmanship, appearance, and material value as you turn rough stone into a finished tool.

Old Tech

Our interpretation of “Old Tech” is stone knapping. Careful preparation and controlled fractures are the core of the gameplay: you work within the limitations of ancient tools to turn a rough stone into a usable blade.

How to play

LMB — Work the stone (click, hold, or drag depending on the stage).

RMB Drag / WASD — Rotate the workpiece.

Mouse Wheel — Zoom in / out.

F — Flip the workpiece.

R — Show / hide the finished-shape reference.

F6 — Switch between English and Simplified Chinese.

Esc — Open / close the workshop menu.

Credits

Team: rewinding games

- seija — Design / Programming
- iris — Design
- baizhu77 — Art
- OG — Music

Additional sound effects: Kenney — Impact Sounds / RPG Audio (CC0).
Room ambience: visionear / VSNR Field Recordings (CC0).

Made with Godot Engine.

Tools and asset disclosure
All 2D art assets were hand-drawn by human artists. The 3D model assets were created using AI tools. AI also assisted with programming and text.
AI tools assisted with programming, some 3D graphics, and text during development. The game combines team-created artwork with AI-assisted and procedural visual assets, including models, materials, and animation.
01-Workshop-English-2160x1215.jpg02-Commissions-English-2160x1215.jpg!04-Collection-Dagger-English-2160x1215.jpg05-Collection-Curved-English-2160x1215.jpg01-Red-Dagger-Dragon-English-2160x1215.jpg

Comments9

Partiza
Partiza20 Oct 2026, 13:00
Guys really did their best to create a project that will take you back to the days of nostalgia for old Flash games, when it was just nice to log in and get lost for a couple of hours, spending time playing browser games. And this project truly immerses you in that time. Well done!
COKE
COKE20 Oct 2026, 13:09
喜欢杀戮尖塔的neta
givit-game-studios
givit-game-studios20 Oct 2026, 13:15
This is a great entry, I really love the art style here.
Roitchie
Roitchie20 Oct 2026, 13:21
这个电脑游戏太棒了!Finally get to practice a bit of my Chinese.

I love this entry. It's so innovative gameplay wise. Chiselling down the stone. It's very therapeutic and relaxing to do. I really got into a flow state after a few minutes. It fits the theme well. Doesn't get much older tech than carving tools and weapons.

I had one bug where clicking would make the window get smaller and I wasn't sure which build was the latest so I used "Levallois-tech-win64-20261020-060557.zip". Hopefully that's right. Might be helpful to rename them so people don't accidentally download the wrong one.

Let me know if you release a bug fix build. I'd love to play it again.
mikoolec20 Oct 2026, 13:24
Could have been a very fine game, but is very janky, which makes it more of a chore to play. Looks great though.
COKE
COKE20 Oct 2026, 13:35
因为我觉得你看得懂中文所以用中文留言了:
游戏本身内容很充实,从系统的内容投放包括但不限于各种任务、内容解锁、甚至如果愿意后续迭代可以基于现在这套经济系统再去衍生一些其他的玩法以提供新鲜感和内容消耗;
但是我觉得这个核心玩法可能缺乏一点对抗或者多样性,目前看来无论用什么工具就算把刀敲成窟窿指标的值都能往上加,而且四个工具似乎没有实质性的差别;几乎每把武器都是把可以点的地方点完,数值抬一下交任务,因此也比较容易腻。
另外就是交互感觉有点卡顿,甚至会出现一些按钮悬浮在其他按钮上面的UI问题;
但无论怎么说,Jam游戏做了如此多的内容量令人感到惊艳。
KITmani20 Oct 2026, 17:57
What I liked:
- very unusual gameplay, perhaps it's been done somewhere before, but I'm trying something like this for the first time
- pleasant medieval music
- REFERENCES
- graphics and the combination of 3D and 2D

What could be improved:
- sorely lacking fixed views, rotating the object is not always convenient
- would like to have an open shop so you could buy whatever you want
- the game lags in the browser (which is probably not surprising)

Turned out very chill and awesome, had a nice time playing this game for almost an hour.
TingLightauthor20 Oct 2026, 20:13
@kitmani Thanks for the kind words! The controls and camera definitely needed more polish this time. If I get the chance to keep working on it, I’ll focus on improving them.
TingLightauthor20 Oct 2026, 20:15
@coke 啊,经济系统完全是astra大人自己填充的,毕竟做完美术的组装就已经拼尽全力了=-=,确实这次缺少了一些经营的玩法流程和奸商环节,结束之后看看心情,应该会把选购石材和省吃俭用过好每一天的体验做上,再给这个作品收点尾

Other games by @tinglight

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