
Machinerra
---
In a post-apocalyptic steampunk world, our tech IS old tech.
You are a Communicator robot flying around in a zeppelin-city, looking for ruins to scavenge. Build and command helper bots, and augment them and yourself to better smash the robotic creatures looking to scavenge *you*.
But don't linger, for night is coming...
Your game is saved, so you can continue your quest to save the robot princess any time!
---
- WASD or arrows: walk
- Mouse: aim
- F: kick
- Left click: primary weapon
- Right click: secondary weapon, once you find one
- E: use. Search ruins, fix robots, talk, ride the lift (press twice on the lift to go up)
- I: Inventory (from mission 2)
- J: Quests
- M or Tab: map (from mission 3)
- C: Time slow command mode (from mission 3).
More deeper in...
---
*Definitely overcooked this one, but I learned very valuable lessons: scope creep, the importance of the first levels, and so much more. It is not about how much agents can do, but how much attention you can spend on systems, details, moment-to-moment gameplay.*
In a post-apocalyptic steampunk world, our tech IS old tech.
You are a Communicator robot flying around in a zeppelin-city, looking for ruins to scavenge. Build and command helper bots, and augment them and yourself to better smash the robotic creatures looking to scavenge *you*.
But don't linger, for night is coming...
Your game is saved, so you can continue your quest to save the robot princess any time!
---
Main Controls
- WASD or arrows: walk
- Mouse: aim
- F: kick
- Left click: primary weapon
- Right click: secondary weapon, once you find one
- E: use. Search ruins, fix robots, talk, ride the lift (press twice on the lift to go up)
- I: Inventory (from mission 2)
- J: Quests
Command robots RTS-style:
- M or Tab: map (from mission 3)
- C: Time slow command mode (from mission 3).
More deeper in...
---
*Definitely overcooked this one, but I learned very valuable lessons: scope creep, the importance of the first levels, and so much more. It is not about how much agents can do, but how much attention you can spend on systems, details, moment-to-moment gameplay.*
Comments31


VokietisLt19 Oct 2026, 12:47
Yee, you kinda need to go back the elevator where you started, not super intuitive.

NoNumbersGames19 Oct 2026, 12:49
Thank you, I'm working on making first area more intuitive so this helps a lot! The bees will get their due for the pain they inflicted...

Prunus Padis19 Oct 2026, 13:19
Pretty impressive amount of stuff crammed into a jam game.
The introduction to the game is kinda overwhelming, like wtf am i suposed to do and then i get flanged by enemies and the bot jabs something at corner which i have no time to even glance since i try to get sense of all the busy information on the screen.
The basic combat was nice though quite a simple one. I did not understand at all what is the helper guy doing or what is the command window suposed to use for.
The sound is quite a nice and fits, though the visual clutter makes reading the game hard, the screen is just so busy.
The introduction to the game is kinda overwhelming, like wtf am i suposed to do and then i get flanged by enemies and the bot jabs something at corner which i have no time to even glance since i try to get sense of all the busy information on the screen.
The basic combat was nice though quite a simple one. I did not understand at all what is the helper guy doing or what is the command window suposed to use for.
The sound is quite a nice and fits, though the visual clutter makes reading the game hard, the screen is just so busy.

givit-game-studios19 Oct 2026, 13:27
I agree with @cptdrusha great entry but for me the UI was a bit much, could not really understand what I needed to do. Also your dialog text might be a bit fast, I was trying to read and all of sudden I also got attacked.
artemeda19 Oct 2026, 14:15
good game

Fassenberg19 Oct 2026, 15:49
Wow, I’m surprised how much stuff you managed to put in! Looks really interesting.

Playrea19 Oct 2026, 16:20
Interesting idea about steampunk world :) But there are a lot of text, I can't read so fast and some of them are overlapping

NoNumbersGames19 Oct 2026, 16:40
@prunus-padis @givit-game-studios @playrea Oh yeah the first level is very badly designed, I have made big mistakes there. Complete redesign in progress, by the time im done with it it will be as tight as a pickle jar and as clear as my dating schedule...
@artemeda @fassenberg thank you!
@artemeda @fassenberg thank you!

thejackimonster19 Oct 2026, 17:47
Feels overwhelming. I still don't really understand what the game wants from me as a player while I found the guide and the quest log. If I would try to describe it, I would say it's a 2D version of Nier: Automata but how is it about old tech then?

VokietisLt19 Oct 2026, 17:51
@thejackimonster it's old tech for robot society :D

VokietisLt19 Oct 2026, 19:18
uploading tutorial sequence now
fraanns19 Oct 2026, 20:03
This is really impressive on the amount of content in this entry. Really cool and also kindof overwhelming :D
fnelix19 Oct 2026, 20:37
Wow you managed to put a lot in there. I was at first a bit confused about the control hints etc. But looks, plays and feels good!

Serendibity Efreet19 Oct 2026, 21:13
Hmmm, ok, I'm a little torn bc part of me is really intrigued but also I'm fairly confused. I got up to where there were two walls and some room at the bottom with a bunch of enemies and like .... a charging station or something. I pressed all the buttons but nothing seemed to happen. Was I supposed to smash another spider into a wall? I'll try again if I get a hint. But there are some definitely good vibes/atmo here. It kind of reminds me of 90s Mac shareware games for some reason. I'm not sure why. But way better looking. Those have kind of a special place in my heart. I'd definitely like to see where this goes. I also appreciate the attention to adding configurable controls and a good menu/UI system. I completely forgot to let players change control. The menu just looks really nice and is good attention to detail. Nice job! I'd say keep going if you can! I'm intrigued where this leads!
sanechekz19 Oct 2026, 21:39
This game is hard, I just get swarmed by bees. BEEEEEES AHAHA! Cool concept and the whole game. Good job!

NoNumbersGames19 Oct 2026, 22:16
@fraanns @fnelix Thank you! The amount of content was a mistake. @vokietislt tried his best to reign it in, but it has been too long since I had opportunity to do gamedev so all the ideas that were in the back of the head just took over... Too easy to get lost in content...
@serendibity-efreet Oh thats very good feedback, thank you! Did another pass, maybe better now? 3 rooms each have their interest point - interacting with all unlocks boss room. Maaan, first level is so important, needs so much care and attention to be smooth...
@sanechekz Those have been buzzing me for too long! Had to bring out my trusty old flamethrower for them...
@serendibity-efreet Oh thats very good feedback, thank you! Did another pass, maybe better now? 3 rooms each have their interest point - interacting with all unlocks boss room. Maaan, first level is so important, needs so much care and attention to be smooth...
@sanechekz Those have been buzzing me for too long! Had to bring out my trusty old flamethrower for them...

Dywanix19 Oct 2026, 22:59
Very impressive work in a such limited time!

tenthousandfireants19 Oct 2026, 23:04
I like how it looks kinda feels like an old school version of ace combat, but I wasn't able to climb or turn.

debugman1820 Oct 2026, 00:38
It can be a little opaque at times, but the writing is interesting. Movement feels good and the action is satisfying. The art is the only thing that I'd improve. There's a lot more to it than I thought there would be, given the limited time!

Avi20 Oct 2026, 01:43
A zeppelin full of scavenging robots is such a cool setting. I like that our technology is the ancient stuff to them!

Gary Napper20 Oct 2026, 10:52
Great tone and mood here. The world design and feel of the visuals are lovely. I laughed when I kicked a spider into another one :D Felt great!
perrarancino20 Oct 2026, 12:03
the steampunk scavenger world is really evocative, a robot flying out from a zeppelin city to strip ruins for parts is a great premise and the helper bot building sounds like a lot of fun. i also appreciate that the game saves your progress, that's a small thing that makes a jam game much easier to come back to. was the robot princess always part of the plan, or did the story grow during the jam? cool concept.

Empeurman20 Oct 2026, 14:56
Combat is fun, good sound, pleasant to play.
I can see myself play level after level with more time.
Good job !
I can see myself play level after level with more time.
Good job !

AO-8520 Oct 2026, 16:15
I liked this graphics, nice work!
ivankapcov20 Oct 2026, 17:08
Cool game. I got hooked for a little while killing spiders.

NoNumbersGames20 Oct 2026, 19:40
@perrarancino Thank you! Robot princess was indeed in the original plan, cooked up by @vokietislt :)
@empeurman Thank you, that means a lot!
@empeurman Thank you, that means a lot!
KediKat20 Oct 2026, 19:45
Excellent game, feels so complete!
anku21 Oct 2026, 12:39
Great game! The combat system feels really solid, and there are even boss fights! The visuals and sound design are excellent too. Definitely a job well done!
Viktoria21 Oct 2026, 12:46
There’s a lot to the game, and it’s interesting to explore. One thing, though, really annoyed me: during combat, windows would pop up, and I couldn’t figure out how to close them. It’s a bit distracting, but otherwise, the game turned out to be very interesting.

VokietisLt21 Oct 2026, 19:50
@perrarancino The whole concept came roughly out of 2 hours discussion of what we want to make before jam started (so what kind of game we would like to make, we had like 5 different categories) and then when theme was uncovered we spent another hour or so discussing how can we do "old tech". Finally came to moving colony management hero game, an thus we had our sketch, after that we needed a hook and what better hook than "save the princess". Two things that made our game :)



- The controls feel responsive and satisfying. Just beating everything up is a blast, and that’s all I need :)
- Killing the spiders feels really amazing
- The sounds are easy on the ears and fit the visuals nicely.
P.S. The bees definitely need some balancing. They’re really tanky, they fly way too far away, and by the end of the day there are thousands of them