Morse Strike

itch_1260x1000.png
You have one key.

Tap for a Dot, Hold for a Dash.

01_hero.png
Send a letter for the column, a number for the row, and call in the airstrike.

The enemy won't stand still. Clear the field before time runs out.

05_harbor.png
Every kill pays. Spend it on upgrades: more time, bigger blasts, fire, chain explosions.

04_upgrade_tree.png
5 locations. No Morse knowledge needed: the codes are on the map.

Controls

InputAction
SPACE / LMBDot / Dash
ENTER / RMBAirstrike
🡐 🡒 🡑 🡓Menu Navigation
ESCPause / Back

Comments28

Ulziton
Ulziton20 Oct 2026, 00:33
Interesting idea, like the gameplay and visual!
orpheus20 Oct 2026, 00:40
Another morse-code implementation on this event, and this one is cool too. gameplay loop is fun and addictive and this army visuals are pleasant to eye.
Ralex_x20 Oct 2026, 00:41
Connecting Airstrike and morse code is very interesting! Though it may take some time to tap every code correctly, but after playing several round and getting a little bit upgrade, things are getting easier. Anyway, well done!
wheelsx20 Oct 2026, 00:52
Absolutely loved the idea of using Morse Code as your input method. I struggled in the beginning, but once I got the hang of it, it was a lot of fun.
Yubs20 Oct 2026, 02:00
Felt awesome when you linked together multiple commands to jump between targets quickly, very cool
runningopenloop
runningopenloop20 Oct 2026, 02:43
This is the type of game I was hoping to be able to play with this theme!
There were a few levels where it was hard to see the targeting reticle.
73.
AO-85
AO-8520 Oct 2026, 04:18
Awesome, your game is magnificent! I had a blast playing it, really cool stuff!
pankun20 Oct 2026, 04:21
Really creative idea. The way he combines coordinates with Morse code is just perfect, though it's a bit on the difficult side. My hands often don't listen and press the wrong buttons.
Isaac Hisey
Isaac Hisey20 Oct 2026, 04:31
Once I got the upload for area the game really opened up, great concept, great execution! No notes really the only trouble I had was my own fault I feel. Very well done!
Cahard
Cahard20 Oct 2026, 09:02
Done! Great, engaging gameplay! At first it was hard to hit the moving objects, but with upgrades that stopped being a problem. It would be interesting to see how this gameplay could be developed further.
TechnicalityCreations
TechnicalityCreations20 Oct 2026, 09:08
I loved the sound design and the gameplay loop. The game felt very polished, and I definitely entered a flow state. Well done
Vinnnie
Vinnnie20 Oct 2026, 09:20
Really cool game. Difficulty increased nicely. Upgrades really mattered. Levels all different and harder than the last. Great submission :)
dracco_0n20 Oct 2026, 09:36
A truly polished and creative piece of work. absolutely love this innovative gameplay and rly cool SFX design!
rhewid
rhewid20 Oct 2026, 09:47
Interesting gameplay and loads of content for 72 hours. One thing I would've loved is to have like to buttons to either put in o or -. I know that the morse code machine also only used one button, but for this gameplay I think it would make it more fun.
Dywanix
Dywanix20 Oct 2026, 10:43
Interesting concept! I had so much fun playing it
udo
udo20 Oct 2026, 10:45
Very nicely done, it gave me Helldivers II stratagem flashbacks 😆 The graphics and animations flow very nicely, the music is on point, sound effects are quite good. It's just the right amount of content for an LD game and the mission progression was very nicely done. At first I thought "yeah no way am I even fast enough for this first mission" but through a combination of learning and upgrading the skill tree I managed!

Not a lot to say for improvements, other than the skill tree didn't involve any decisions. One resource instead of three would have forced me to choose. But as it was the decision was always just "yes, please!"

Good work!
Avi
Avi20 Oct 2026, 11:56
Haha, I genuinely did a double take seeing this 😅 I made DOT//DASH for LD59 — also a Morse-code shooter

Curious if you'd come across it!

I really enjoyed your animated characters, tanks, and bomber plane! The upgrade system is a great addition too. Nice work!
estelgamesauthor20 Oct 2026, 12:20
@avi Thanks! ❤️
I haven't seen your game yet, but I'll definitely try it out right now. I actually thought I was the only one with this mechanic. Man, was I wrong. 😂
estelgamesauthor20 Oct 2026, 12:25
@rhewid Yeah, thought about the same thing. Even added Q/E controls for it, but the game instantly became way too easy. Decided to drop it. Might be worth adding as an option in the settings tho.
Thanks for the suggestion! ❤️
exigo20 Oct 2026, 12:59
Superb concept! I really liked the graphics, the soundscape, and the overall design and aesthetics of it, including the very well done itch.io page. I'd love to see more of this; more incremental upgrades as in both boosts and tree depth, enemies shooting back with flaks, fighters and whatnot, special bombardment missions, etc. Also, in its current form the game was a tad too easy for me. Maybe could add bomb limit/cost, delay between strikes, or something?
estelgamesauthor20 Oct 2026, 13:11
@exigo Thanks for the feedback! ❤️

Cut a ton of mechanics and upgrades just to make the deadline. Definitely plenty of room to improve and add more later. Wrote down your ideas. Thanks again!

Yeah, thought it felt easy too, but figured that was just from testing it non-stop during dev.

Let a few friends try it and they actually found it way too hard. 😄
Definitely an interesting design challenge to try and please everyone here.
INTICH20 Oct 2026, 15:55
Great game, the mechanic with moving the sight using Morse code is simply GENIUS!!! I gave it the highest rating.
hank_the_tank21 Oct 2026, 00:21
I've never seen anything like this, but it is still pretty good!
Bertus21 Oct 2026, 13:20
Very original and nice game. I was captivated by the art style and stayed for the fun and polished experience. At first I did not realize that you could send only one command (either row or column) to change the airplane's position which made it a bit hard but once i figured it out it was very satisfying. I feel like the dashes could be a bit quicker since I tended to avoid numbers like 1 or 2 due to the high amount of time I had to spend on them compared to something like 5, E or I. I don't know if less pauses would make inputs too hard though. The upgrade system felt very rewarding (if a bit overpowered, which is understandable for such a short experience) and gave the satisfying feeling of a power trip. Very nice entry!
kayrum
kayrum21 Oct 2026, 13:45
The sound design at the start immediatly pulled me in. main mechanic needs some time to learn but later becomes second nature. Great enrty.
EricNS
EricNS21 Oct 2026, 16:31
genuinely the best game i played so far in the jam
youpz
youpz21 Oct 2026, 16:47
The GIF makes the coordinate system easy to follow: tap out a location, then watch the plane arrive. Having moving targets puts a nice bit of pressure on the Morse input. Keeping the codes beside the grid also means the challenge doesn't have to start with memorising an alphabet.

If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.
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