Mycelium

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Beyond the edge of civilized space lies a planet consumed by fungi. Beneath its sprawling mushroom forests grows mycelium — a rare and invaluable resource capable of fueling the ambitions of the Military Corporation.

But the planet belongs to its native inhabitants. Swarms of hostile insects defend their territory against every intruder, turning each extraction mission into a fight for survival.

https://desanium.itch.io/ld60-mycelium


Comments12

IndigoWolf19 Oct 2026, 10:46
I really struggled to understand what was going on but got there eventually. The art is fantastic though, gives me Hades vibes a little
shimmerscale
shimmerscale19 Oct 2026, 11:05
Using the punch cards to determine the type and order of actions is clever. It felt like the enemies were coming so fast that I barely had opportunities to use any action besides offensive, but I did like that it forced me to really think hard about my next move. My high score was 36!
NTMalichi
NTMalichi19 Oct 2026, 11:48
I get that it's an auto-battler but I couldn't understand how to pick a punchcard, how do they effect the battle?
Z1BIkS19 Oct 2026, 12:20
That's an interesting idea. At first, with the first monster, I didn't understand exactly how the order of actions was chosen. But by the second choice, I figured out how it works—though it would still be nice to add some kind of visual guide in the game to make it easier to understand.
Vandervas Generator20 Oct 2026, 10:42
I love the theming of the world and using a punchcard for an autobattler - it would have been cool to see it more utilized, if you had a box of cards to choose from!
OddballDave
OddballDave20 Oct 2026, 10:52
There's a surprising amount of depth to this considering the simplicity. Choosing the right punchcard is really significant. I would have liked there to be the same amount of actions on every punchcard as having the most actions was always the right call. I'd also be interested to see how this plays out if after you choose between attack/defence/support you could just place the chads yourself. This game gave me a lot to think about and I liked it. Good stuff 🎱
CodeRaurus
CodeRaurus20 Oct 2026, 11:43
I managed to gather 42 resources.

Interesting way of setting your rounds up with mode + punch card. It wasn't as clear in which order the actions would take place, I got it after noticing though.

I didn't like the jumping camera at all. I think it could've been better as zoomed out and slightly tilting to the side of action.

Visually good looking, unfortunately lacking in sounds or music. A laser hit, a chomp from ohmuTM and eerie ambience would've brought the game alive. Understandable they are not there though. It would have been the same for me if I submitted to COMPO.

Good work!
Aleksey Salion
Aleksey Salionauthor20 Oct 2026, 13:07
@coderaurus thanks for feedback. I just didn't manage SFX in time but I'm working on post-jam version
@oddballdave wow, that your score is impressing! Thanks for you time and feedback 🙏

Thank you all, guys! COMPO is hard for sure so many features left behind unfortunately 😢
leandre0020 Oct 2026, 14:08
I struggled to understand it, maybe it's the explanations, maybe Im too dumb, anyway great art except for music.
Docredstone20 Oct 2026, 18:51
I really like the visual style of this game. Using the punch card is quite clever. One possible improvement would be balancing the ennemy health ramp up or enabling damage upgrade while the offensive mode is selected.
Eugenik
Eugenik21 Oct 2026, 02:35
The world-building for this fungal planet is genuinely striking, and the clash between the military corporation and the native insect inhabitants is a really cool concept. I liked the tension built into the extraction missions, forcing you to carefully plan each move. Great job on such a unique and visually atmospheric entry!

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