Night Shift

NIGHT SHIFT
A survival horror about old tech
Hold on until six. You can only see them on the screen.
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They only exist on camera
You're the night guard of Delmar Cold Storage, a warehouse built over an old telephone exchange. Nobody ever switched off the old lines, and now something travels through the wiring. Two entities hunt you, and you can only see them on your CRT monitor, never in the room. Watch the cameras, shut the door in time, seal the vent, keep the power on, and survive until 6:00 AM.
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Two enemies, five ways to fall apart
- The Visitor walks the hallway toward your door (CAM 1). Close the door before it gets in, but every closing costs power.
- The Crawler moves through the cable duct (CAM 2). Seal the hatch with the lever and an arrow-key sequence. It hears the generator: the harder you crank, the faster it comes.
- Power: hold the crank to recharge the generator, but it overheats and jams if you push too long. At 0%, no monitor, no lights, no door.
- Signal and breaker: the image degrades over time, so tune it with a quick arrow sequence. Power surges trip the breaker, kill the monitor and lights, and happen faster when an enemy is close.
- The phone: answer it for a voice that buys you time. Miss it and something moves.
On top of that: lean in toward the monitor, a short intro cutscene, an old camera filter, and a dark, tense atmosphere.
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CONTROLS
Mouse to look around
E or Left Click to interact (hold for the generator crank)
Right Click or Space (hold) to lean in toward the monitor
Tab to switch camera
Arrow keys to type the sequences (signal, vent, breaker)
Esc to pause
R to restart
M to return to the main menu (on the end screens)
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Patchnote - version 1.0
Initial release.
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ADDITIONAL CREDITS :
3D models
- Office Chair: Quaternius
- Radio: Quaternius
- Office Phone: dook
- Desk: Kenney
- Ceiling Fan: CreativeTrio
- Computer by Poly by Google [CC-BY] via Poly Pizza
- File Cabinet by J-Toastie [CC-BY] via Poly Pizza
- Whiteboard by J-Toastie [CC-BY] via Poly Pizza
- Books on Bookshelf by sirkitree [CC-BY] via Poly Pizza
- Clipboard by William Murphy [CC-BY] via Poly Pizza
- File Folder by Ryan Dewalt [CC-BY] via Poly Pizza
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Comments23
Backrooms like style
The athmosphere is create and i loved the managing the minigames, felt intuitive but not too hard.
You got it right: they slowly come toward you, step by step, and you can only see them on the monitor. When one reaches your door (CAM 1) or the vent hatch (CAM 2), you have only a few seconds to close it. If you do, it backs off and has to start over. If you don't, it gets you. Closing too early is a bit wasteful (the door costs power, and the hatch needs an arrow sequence), so the real skill is watching the cameras and reacting when they arrive.
You're right that this wasn't explained well, and that the death screen doesn't tell you what went wrong. That's on me! I'll work on a clearer hint when they reach the door and a better death message.
Really glad you enjoyed the atmosphere and the minigames, that was exactly the balance I was aiming for. Thanks again!
Only issue I have with the game is that it's a bit hard to tell when you need to close the door, alot of times I closed it too early because I thought they were far enough.