Nightguard

by parxer
co-authored: @nadan
>> PLAY ON ITCH << (also contains downloadable Windows build)

Grab your trusty musket and a bottle of kerosene, and venture into the night, to light up the bridge and keep the spectres away!

Can you fight through the night and light up ALL 6 LANTERNS?

If you're undecided whether to play, have the teaser make your mind!



Bugfixes:

1) Hide enemy debug info, improve tutorial hints readability

Comments7

Nursultan20 Oct 2026, 10:44
Solid jam experience! Simple, intuitive, and very well put together. Left full ratings across all categories!
We’d really appreciate it if you could test out our game too when you have a minute! Keep up the great work!
FireSlash
FireSlash20 Oct 2026, 19:56
On firefox at least, I found the camera uncontrollable. (It would always gimbal lock straight up or down, couldn't aim anywhere else). Chrome appears to work. (I think firefox just isn't accepting the pointer steal; not a huge deal but you might want to mention this in your project page so others don't get confused)

The tutorial is very necessary to get anywhere, and even then it took me a while to fully figure out the flow. I still wasn't able to progress very far, the second lamp is blocked by something and I quickly died. It's hard to read enemies and damage here, especially with how fast you die. I also could never get the gun to shoot, after tamping down it would return to the "shoot" position but never seemed to want to fire.

I did find a "Duck behind the light when something appears" strategy mostly usable for a bit though.

Overall a very cool idea with a spooky mood, once you get past the esoteric controls it's pretty neat. (And the controls are well thought out here and add tension, the main drawback is really just the rushed tutorial.)

Nice work!
EmeraldRat
EmeraldRat20 Oct 2026, 20:07
Hi, completed your game, good jam. I liked simulation parts, both with gun and with lanterns!

!>There were some serious freezes and even dead freezes in web version, you may want to check it out. But only on start and in start location.
Parxer
Parxerauthor20 Oct 2026, 20:07
@fireslash Hey, thanks, that's some good feedback!

I'm not sure what went wrong with your gun, it should be able to fire (left click, obviously) after you load it and ram it three times. It will then switch to firing position as you said, and should be ready to fire anytime... In theory :/

The bigger lamps on the right side are guarded by a beefier, stationary enemy, that you need to shoot. I can see how that could be a problem with a malfunctioning gun, though 😏

And yeah, when in doubt or need to reload, just stand under a lit lamp and you should mostly be fine.
AidnaMode
AidnaMode20 Oct 2026, 20:18
This is a fun idea and i really liked the detail put into the gameplay controls! Reloading the musket was a highlight, and having to do it in the dark really stressed me out lol. Great work and congrats on finishing the jam!!
LoicLeGrosFrere
LoicLeGrosFrere20 Oct 2026, 20:55
I really like the mini-games for reloading and turning on the lights! I wish the musket felt more "powerful", since it takes so long to reload, every shot should really pack a punch. I want to feel that power, through more impactful sound effects, screen shake, movement, recoil, more visual effects, things like that!
Ethernal Tech
Ethernal Tech21 Oct 2026, 11:34
Impressive work, especially considering how little time you had for the jam! Congratulations! It was really fun to feel like a lamplighter for a while, and I thought the weapon reloading mechanic was a really clever idea. The game looks great and plays amazingly well. Really well done, fantastic game! 🎉

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