No Man's War

Another hopeless day in the never ending war, your squad was tasked with a suicide mission to take over five enemy positions, you know that most of your comrads wont make it alive, but you hope that atleast you can save few of them, and immortalize their names in the annals.

You play as a signaler, transmitting orders to the squad, using telegraph and morse code.

Original cover image: Pat Keely

Comments4

Pazio di Dante19 Oct 2026, 18:30
Great idea! After one minute I could feel timings to send dots and dash. And for first 10 commands you really feel as strategy. But after this games seems broke and some commands didn't do anything. So I used last command to go right and down and go over the enemy.
Also game doesn't have menu to close the game. And need to remove debug seconds.
In anyway, this is nice idea. A little polish the game, add more mechanic and it will be interesting!
sanechekz19 Oct 2026, 22:16
There’s something really cool about using Morse code in a game! I even managed to kill someone and make it to the first trench. Pretty fun game, and respect for making it in Unreal!
Gary Napper
Gary Napper20 Oct 2026, 11:38
Loved the feel and tone of this. As a fellow Unreal dev, it was great to see! But make sure you select "Shipping" when you make your package to remove the debug text in the top left. I had a lof of fun with this. Nice entry
hirqshi
hirqshi21 Oct 2026, 08:01
I really love the core idea, but its really rough around the edges, I loved how simple and effective you implemented the morse code system, but some commands seem to be bugged or i am just stupid. When soldiers die the camera doesnt let go of their bodies so the alive soldiers just walk off the screen, kind of ruined the experience for me

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