
Ludum Dare #60compo
No Matter
Weird walking sim.
Your choises matter, so, do not walk into the void and get lost.

Controls:
Move: WASD / Arrrows / Controller
Look: Mouse/ Left Stick
Menu/Free cursor: ESC
Know problems:
-Sounds might break on some browsers.-It might be too heavy for web build -> Try low graphics, though it makes game harder
Credits:
Me and chatGPT for assiting in codeTools used: Godot, Inkscape, LMMS, Bandlab, Audacity
Comments13

Gevernus19 Oct 2026, 12:43
a walking sim made only of particles is a brave experiment, and it has a dreamy, eerie feel. i couldnt orient myself though, couldnt tell where i was facing or if i was moving. even a faint ground plane would help
mister_king19 Oct 2026, 13:46
I don’t know why, but the game is acting very strange. At times the audio is choppy, and my controls suddenly broke, which completely ruined the experience. On the bright side, I'd highlight the unusual visuals and nice soundtrack—provided the audio stops lagging.

Prunus Padis19 Oct 2026, 14:09
@mister-king i know the audio breaking (depends on the browser and your system specs probs) but do not know of why would the controls break? How did it break?
mister_king19 Oct 2026, 15:26
@prunus-padis, if I'm not mistaken, I couldn't move left and right, even though that ability was there initially.
MedianDev19 Oct 2026, 16:17
This game is really strange, but in a good way. It makes you want to understand it better.
At first, the controls felt completely unfamiliar, and I got confused, so I started over. When I thought I’d reached the end, I minimized the game window to write a review.
Spoilers ahead!
Imagine my surprise when I came back and realized the game WAS STILL GOING.
I played a little longer until I’d run out of landmarks, then decided to venture into the void. I don’t know if I somehow crossed the entire void only to meet my end just as I reached the other side, but I feel like it meant something.
The game reminded me a bit of the ending of *Rain World*. OVERALL, it’s a very unusual spaceflight simulator.
I also encountered an annoying audio glitch: while moving, the sound would sometimes stutter and lag. As far as I know, this is a long-standing issue with Godot web games.
At first, the controls felt completely unfamiliar, and I got confused, so I started over. When I thought I’d reached the end, I minimized the game window to write a review.
Spoilers ahead!
Imagine my surprise when I came back and realized the game WAS STILL GOING.
I played a little longer until I’d run out of landmarks, then decided to venture into the void. I don’t know if I somehow crossed the entire void only to meet my end just as I reached the other side, but I feel like it meant something.
The game reminded me a bit of the ending of *Rain World*. OVERALL, it’s a very unusual spaceflight simulator.
I also encountered an annoying audio glitch: while moving, the sound would sometimes stutter and lag. As far as I know, this is a long-standing issue with Godot web games.
Willops20 Oct 2026, 04:00
Pretty neat entry! Very atmospheric, though not much in the way of gameplay. It's a shame the audio in the browser version is bugged

Roitchie20 Oct 2026, 14:58
This was such a surreal experience to play. The atmosphere is great and the dialogue really set the tone. Unfortunately the audio also was breaking up for me in the web build, which is a shame because it and the sounds of the matter really add to the atmosphere. The windows build didn't have the same issue though. The art style reminded me a lot of scanner sombre. Really unique entry. Well done!

esh_k20 Oct 2026, 16:38
It wasn't very clear where to go or where I was, but after wandering around for a bit, I really enjoyed the atmosphere and the audio. I didn't experience any sound issues. Great job!

PurpledArtFrog20 Oct 2026, 17:49
Too heavy to run on my laptop... so felt a little glitchy.. but I suppose it was the machine struggling. Fun idea though... someone said "unusual spaceflight sim"... that's actually pretty fitting for what that experience felt like 😄

Eugenik21 Oct 2026, 12:49
It's fascinating how the game structures the narrative such that every little movement feels like a meaningful choice. The constant presence of the void gives the simple act of walking a real sense of consequence and urgency.

Emaigualmc2_art21 Oct 2026, 15:14
The game’s atmosphere is very well executed, despite its simple art style; one can truly feel the surrounding void and the oppressive nature of the environment. Perhaps more visible on screen indicators would help guide the player though then again, the original intent might simply be for the player to navigate the void on their own. Great entry, well done! xD

silkworm_sweatshop21 Oct 2026, 20:24
Trippy! Got lost the first time but I wanted to see where it went. Not sure if there is anything more once you get to the white space. I didn't see any path so I just started venturing into the void until it was to late to turn around. The way movement keeps limiting feels like you're entering lower dimensions as you matter less and to keep following the path was a nice challenge. Great sound and mood.



Also the controls getting funky is a fun gimmick but the mouse sensitivity getting weird just makes it a bit annoying to look and move around