Now Showing a Stranger
DESCRIPTION
A short narrative game (10-15 minutes) with multiple endings based on Albert Camus' "The Stranger"
Your mother died recently, but you feel no grief.
CONTROLS
WASD to move
E to interact
Space to continue text
W/S + Space for choices
REQUIREMENTS
WebGL2 is required
- make sure your browser is updated to the latest version
- make sure hardware acceleration is on
Best played with sound on :)
WARNINGS
Flash warning! One of the endings and one of the scenes has flashing lights.
This game contains death and shooting.
AI USE
AI was used solely as a coding assistant.
FEEDBACK
I'd like some feedback if you have time! You don't need to answer all of em ;)
1. How'd the pacing feel? Were some parts too fast or too slow?
2. How'd you like the narrative in general?
3. Did the endings make sense? Did the ending texts make sense? (at least for the ending you got)
4. Was anything particularly confusing/unclear (assuming you explored scene 1 first)
I'll play and comment on your game too (if browser game) :>
Thanks!
A short narrative game (10-15 minutes) with multiple endings based on Albert Camus' "The Stranger"
Your mother died recently, but you feel no grief.
CONTROLS
WASD to move
E to interact
Space to continue text
W/S + Space for choices
REQUIREMENTS
WebGL2 is required
- make sure your browser is updated to the latest version
- make sure hardware acceleration is on
Best played with sound on :)
WARNINGS
Flash warning! One of the endings and one of the scenes has flashing lights.
This game contains death and shooting.
AI USE
AI was used solely as a coding assistant.
FEEDBACK
I'd like some feedback if you have time! You don't need to answer all of em ;)
1. How'd the pacing feel? Were some parts too fast or too slow?
2. How'd you like the narrative in general?
3. Did the endings make sense? Did the ending texts make sense? (at least for the ending you got)
4. Was anything particularly confusing/unclear (assuming you explored scene 1 first)
I'll play and comment on your game too (if browser game) :>
Thanks!


Comments24
The art style and graphics are very well done; it’s a pleasure to look at and play. Among other games, this one stands out for its appealing style.
The narrative starts off well. We’re shown a simple life, a funeral, and all sorts of things. The problem here is how this is portrayed in the game.
The trial is strangely done. Why are we being judged based on whether or not we took a cigarette? They could have phrased it something like, “The defendant exhibited signs of antisocial behavior,” for example. The dialogue is written too simply.
I like how the “be normal” options force the player to take some kind of active action, as if they're pushing themselves beyond their limits. It's a really good narrative element.
The sound design is great. The silence doesn’t feel empty.
Maybe I'm wrong. In any case, that's how it seemed to me, just as I described it.
The idea the game sets out to convey is really good. It turned out pretty well for a jam—I'm glad I got to play it. I’d love to see a post-jam version of the game where the flaws mentioned above are fixed.
Thank you!
Left full ratings. Cheers from the Meow Bomb team, feel free to drop by our page if you're looking for more games to rate!
My main idea with the comedy is that a "normal" person would be far more shocked after murdering another. It'd be difficult for most people to just up and start watching TV minutes after murdering someone, though I admit I didn't convey timeframes well in my game. (If I make a post-jam version I'll be sure to do that).
The idea of representing anonymous faces with noise/static is brilliant. Although, I have to admit, approaching a gravestone in the cemetery and suddenly having someone stare back at me was genuinely creepy hahaha. Seriously impressive!
Honestly, I felt like I was interacting with a TV series I was watching. It's been a long time since I've been this hooked on a visual novel. I'm not sure if I got the bad ending, "Be Yourself", but I really enjoyed the dialogue. Not everything needs to make perfect sense, and I actually love the idea that something as simple as accepting or refusing a cigarette can influence your judgment.
Definitely one of my favorite games of this Ludum Dare! Congratulations on such an amazing experience! ❤️
Ive tried and played all of your games too and they were great.