Ludum Dare #60compo
Old Dam Shift
Old Dam Shift — a short hydroelectric plant dispatcher simulator.
You are the dispatcher on shift. Keep the headwater between the marks, follow generation orders from the grid, and don't drain or overflow the reservoir.
Made for Ludum Dare 60 (theme: Old Tech).
Controls: mouse only.
No audio.
*Quick manual* since a few people asked:
Aggregates (Level open)
↑ opens the unit (more water → more power, level drops)
↓ closes it (less power, level rises)
Spillways
Same: ↑ opens (dumps water, level drops faster), ↓ closes.
Grid lamps
Must be on to actually output power.
Water level
Keep headwater between 800 m and 1800 m.
Outside = lose (drained or dam break).
Generation
You see your current output (MW) and the target you need to hold.
The target changes over time according to the schedule (morning peak, etc.).
Stay close to the target — ignore it too long and you lose.
Start is balanced, so you have time to look around.
Up = open, down = close.
That’s basically it.
Thanks for playing!
You are the dispatcher on shift. Keep the headwater between the marks, follow generation orders from the grid, and don't drain or overflow the reservoir.
Made for Ludum Dare 60 (theme: Old Tech).
Controls: mouse only.
No audio.
*Quick manual* since a few people asked:
Aggregates (Level open)
↑ opens the unit (more water → more power, level drops)
↓ closes it (less power, level rises)
Spillways
Same: ↑ opens (dumps water, level drops faster), ↓ closes.
Grid lamps
Must be on to actually output power.
Water level
Keep headwater between 800 m and 1800 m.
Outside = lose (drained or dam break).
Generation
You see your current output (MW) and the target you need to hold.
The target changes over time according to the schedule (morning peak, etc.).
Stay close to the target — ignore it too long and you lose.
Start is balanced, so you have time to look around.
Up = open, down = close.
That’s basically it.
Thanks for playing!


Comments16
The jump from 560 to 200 was the hardest from me, that killed me once when I couldn't reach 200 in time, but when I knew it was coming I could keep the left side at 200 and the right side at 360 output and just turn off the right side, basically for free! That was fun!
At first it seems like it's quite a lot with all the buttons and adjustment possibilities, but playing around and slowly figuring out what does what is quite fun! I must have gotten half a dozen different draining or dam flooding game overs before I got it right, but when I got it, it felt really good! I think I still wasn't playing optimally, since I kind of always had to adjust the spillways on the fly because I couldn't keep the water constant, but that's life as a dam dispatcher. Very cool take on the theme. Super fun game, very well made, great job!
The 560 to 200 was like the final boss level lol, I almost gave up after losing there. But thanks to @captaindreamcast's comment which helped me solve it.
@perrarancino Thanks! Numbers are simplified so a shift fits in a few minutes, not taken from one real station. Glad the systems puzzle and the steep curve both worked for you.
@nitesh Thanks! Glad it felt rewarding once it clicked.
The 560→200 drop wasn’t meant to be a boss — just a normal schedule change — but yeah, if you’re not ready it hits hard.
Really interesting system, though! I just wish the interface were a little more user-friendly.