Ludum Dare #60compo
Old Tech Village

The machines turned against us. Out there, computers, phones and modems have taken over the world.
You are the keeper of one of the last villages that fled technology. Here, people survive with old tools only: a windmill, a well and a bow.
Gather resources by day, keep the mill turning to light the lamps, and defend the well when the machines attack at night. If the well falls, the village falls with it.
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How it was made
- Made solo with Unity 6.
- Every model in the game is built from Unity's built-in primitive shapes
AI usage

Audio
Freesound.
- Background : sound by LogicMoon
- Button click: sound by ScottyD0ES
- Shoot: sound by deathbyfairydust
- Bell: sound by kgeshev
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Thanks for playing!




Comments26
As for the gameplay, I made a conscious effort not to include too many features; instead, I focused on polishing the ones that are there to ensure the game remains accessible.
Thanks for playing
Good job!
Thanks for playing
The core game loop is obvious and quick to learn. This would segue very well for players.
I might be overlooking it, but how does one repair the well? I didn't see any stone.
A bug I found: seems that wood sometimes drops out of bounds, not pertinent to scoring and I got plenty regardless, but thought I'd raise it.
Some questions: do trees only grow in top left? I know this is for Compo, but what are your thoughts on additional resource management and potentially procedural generation for explorable area outside of the well area?
Again, fantastic submission! Thanks for letting us play!
Stone can be found on the right side of the map, while wood is located on the left.
Thanks for taking the time to play!
however, you aren't the only one to point this out the village is missing signs to indicate where these resource zones are.
This is clearly a piece of gameplay information that is currently missing for the player. thanks to you