Old Things Collector
You run a small shop collecting old belongings. Sometimes, an object carrying a powerful attachment speaks to you.
A letter from a grieving younger brother brings you to a room filled with outdated technology. He believes you are a detective who can uncover what happened to his brother. You have never met either of them.
A quiet television, a short-tempered flip phone, and a talkative computer each remember a different part of their owner’s life. They cannot hear one another. Listen, explore, and carry their words between them to piece together the past of a musician and his band.
Built with Unity, with AI assistance for programming and visual assets.
A letter from a grieving younger brother brings you to a room filled with outdated technology. He believes you are a detective who can uncover what happened to his brother. You have never met either of them.
A quiet television, a short-tempered flip phone, and a talkative computer each remember a different part of their owner’s life. They cannot hear one another. Listen, explore, and carry their words between them to piece together the past of a musician and his band.
Built with Unity, with AI assistance for programming and visual assets.
Comments4
Anastasia Pitomets19 Oct 2026, 16:54
Really cool entry! I played through it and had a great time.
Here is a quick breakdown of my thoughts:
• Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair.
• Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what's happening on screen.
• Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere.
• Theme Interpretation: You did a fantastic job incorporating the jam's theme into the core loop in a creative and clever way!
Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished!
Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀
Here is a quick breakdown of my thoughts:
• Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair.
• Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what's happening on screen.
• Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere.
• Theme Interpretation: You did a fantastic job incorporating the jam's theme into the core loop in a creative and clever way!
Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished!
Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀
LaBicorne21 Oct 2026, 12:50
This game is a great point-and-click experience! The graphics and sound effects really immerse you in the atmosphere, which is super nice!
Like the comment above mentioned, adding a few more particles and various effects would boost the immersion even further, but otherwise, congratulations!
Like the comment above mentioned, adding a few more particles and various effects would boost the immersion even further, but otherwise, congratulations!

MatthewDrake21 Oct 2026, 12:52
Really liked the atmosphere with this one and thought the story was interesting and the puzzles were well designed. I did notice a glitch where stepping away from something with the Talk menu open would keep the talk menu on screen but it's easy to close so this wasn't game-breaking. Would love to see this expanded, I think talking directly to the machines and them having personalities while solving a mystery is a really cool concept!


Here is a quick breakdown of my thoughts:
• Gameplay & Design: The core mechanics feel solid and intuitive right from the start. The gameplay loop is engaging, and the controls feel responsive and fair.
• Visuals & Art Style: The visual direction fits the overall mood really well. Everything looks cohesive, and the presentation makes it very clean to follow what's happening on screen.
• Audio: The sound effects and audio design add a lot of punch to the experience and help build the atmosphere.
• Theme Interpretation: You did a fantastic job incorporating the jam's theme into the core loop in a creative and clever way!
Constructive Polish Idea: If you decide to update or expand this after the jam, adding a few extra feedback cues (like juice/particles or subtle screen shake) or expanding on a few mechanics could make it feel even more polished!
Overall, awesome job for a jam project! Left you a high score/rating. Keep up the great work! 🚀