OldTech:老当益撞 Gamejam!

Switch between English/Chinese in the settings(设置)~
WASD — Move
Space — Dash (try this in room2 to open the door~)在第二关需要冲刺一下才能开门~
Hold Space — Charge Dash
LMB — Attack
RMB — Spin Cane
Q — Throw Your Super Dentures
IMPORTANT:
If you stuck in Room2, please press "Space" :)
If you stuck in Room2, please press "Space" :)
If you stuck in Room2, please press "Space" :)
Have fun!
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This is a 2D room-based combat roguelike. Each room contains one wave of enemies; clear it and the door opens, and you fight your way to the director’s office. Old Wang has three attacks: melee cane, ranged denture-spitting, and charged dash-slam. Upgrade paths can be freely mixed and matched. Pick one of three upgrades—the more you invest in a path, the more it comes together.
OldTech: 老当益撞! The cane is old. The dentures are his own. The wheelchair is manual. But Old Wang has weathered plenty of storms in his life. Players control Old Wang in his wheelchair, using his cane, his dentures, and charged wheelchair slams to smash through NewTech mechanical caregivers, tear through the crooked nursing home, and finally settle the score with the director.
这是一款平面2D房间制战斗Rogue游戏。每个房间1波敌人,清完开门,一路打向院长办公室。老王有三种攻击:近战拐杖、远程吐假牙、蓄力冲刺撞击,升级路线自由混搭,三选一升级,拿得越多越容易成型。
OldTech:老当益撞! 拐杖是旧的,假牙是自己的,轮椅是手动挡的,但老王这辈子什么大风大浪没见过?玩家将操作老王,坐着轮椅用拐杖、假牙和冲刺撞击,一路打穿NewTech机械护工,掀翻黑心养老院,最后找院长讨个说法。
Old Wang once had a perfect, happy family. Then an accident shattered it. The loss of his mother cast a lifelong shadow over his child’s heart. Ever since, Wang’s child has been terrified that the nightmare will happen again—wanting his father close at all times, afraid that one day Dad will suddenly be gone. But with the company piling on more work and tensions in his own young family, the child was pulled apart at both ends. Exhausted, he searched high and low and chose a nursing home advertised as a world-class, fully AI-powered care and physiotherapy facility—a place with top-level safety, where his father would be well looked after and maybe even make friends. He told himself: once work settles down, once the family settles down, once everything is good, I’ll bring Dad home... He never imagined that this warm-looking “harbor” had another face: a “prison.”
But Old Wang soon discovered the truth. In this “fully intelligent AI care” home, the caregivers were machines, the doors were electronic, and even the blood-pressure pills required facial recognition. “Top-level safety” meant treating old people like data. “Intelligent care” meant treating resistance as a malfunction. When Old Wang saw the old buddy next door get “system-upgraded” and never come back, he decided he wasn’t waiting for his kid anymore—he’d get out himself.
大爷老王曾有个完美幸福的家庭,一场意外破碎了这个幸福的家庭,妈妈的离去成为了孩子心里一生的阴影,老王的孩子恐惧噩梦再次降临,时时刻刻希望父亲在身边,怕什么时候父亲突然离开。但苦于公司给他的日益繁忙的工作和自己小家庭的矛盾,两边的拉扯让孩子苦不堪言,只得千挑万选给父亲选择了一个对外宣传全智能AI护理兼理疗,世界顶尖水平安全的疗养院,希望在里面父亲能被好好照料,并找到朋友。想着等自己工作好了,等家庭好了,等什么都好了再来接父亲回家...却没想到这看似温馨的"港湾”却是有着另一幅面孔的"监狱“......
但老王很快发现,这家“全智能AI护理”疗养院里,护工是机械的,门禁是电子的,连降压药都要人脸识别。所谓“顶尖安全”,是把老人当数据管;所谓“智能护理”,是把反抗当故障处理。当老王看见隔壁老伙计被“系统升级”后再没回来,他决定不等孩子来接了——老子自己走。



Comments30
If you have a couple of spare minutes, feel free to check out our game about a bomb-crafting cat as well! 🐱💣
Fun little game, dentures do feel a bit too strong, easily clearing most rooms after upgrading it to the max. It's a very promising game, could help having more upgrades paths. Game is otherwise a good entry for the jam!
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第二关卡住了,两侧门是锁上的(无助地挥棍外无法做任何事);看起来非常萌新的作品 😶
你可以试试简化不必要的信息,比如把切换语言放在专门的暂停窗口;地图完全可以忽略,我相信你们的画风上参考了以撒,只留必要的出口即可让玩家自行探路,使用纯文本的地图实在有点难以评价……
引导帮助是很考验制作能力的,除了ADWS这种最基础的教程外,最直接的作品开始状态是,让玩家习惯某一种操作方式——比如你最开始放了对话,那么可以用一个npc通过对话来告诉你可以“破门而出”(空格键),然后你们的关卡就可以很自然地连接起来了。
战斗数值等等我并不专业,只能给出上述一些建议,祝你们顺利 👴
噢对了,回复评论以及制作时可以直接全英文,毕竟没多少人会带着翻译器一条一条看(缩)
你的建议是一定可取的,十分感谢你的反馈!!!
Great work and best of luck!
fun game, good work!