Pinball Parkour

by tsaot
co-authored: @codeman
TitleImage.png
Pinball Parkour! Inspired by the toys where you us a variety of controls to push a marble across a field, use the four simple controls to manipulate the obstacles to get the ball to ring the bell.

How fast can you complete the levels?

Comments6

WhoIsEthan
WhoIsEthan20 Oct 2026, 00:08
Fun game and gave me a good reason to turn my scroll wheel lock off.

I think I may have gotten deadlocked (or finished the game) but it was fun!
T C
T C20 Oct 2026, 02:14
Not the best but I'll be back!
leandre0020 Oct 2026, 14:41
Loved it, reminds me the good old days of windows pinball. Great sound effects btw, nice game.
jahuth20 Oct 2026, 19:57
The game is infuriating in the best way!
Very whimsical and requires a lot of coordination that is usually not needed. Very creative!
T C
T C21 Oct 2026, 00:06
Alright I'm back for real comments this time.

Great stuff! Very clever idea. Even in the 3 short levels, the things you had control of were used in interesting ways. I would have liked maybe some color coding? Something to maybe make it a bit more obvious what control drove what objects? Or maybe even like... a small, semi-transparent indicator over each thing you had control over? Either way, it wasn't too hard to learn so that's more of a nitpick than anything 😆

Gameplay was super fun. Controlling the different tools with different control schemes was neat. Only a couple small gripes. One was that the keyboard controls for mouse wheel and up/down felt super slow, basically unusable for me. I just stuck with the in game controls for those, using keyboard for space and shift. Also, the ball ended up too floaty. That's the thing that really made the pinball game I made for a prior LD lose a ton of points. But with how short and sweet your levels are, I don't think its too much of a problem. But it can be a bit dull waiting for the ball to slowly roll back down a slight slope. Looking at how fast balls roll in real pinball machines is what I SHOULD have done for this as a reference, and I think it would have helped this one out a bit as well.

However, with the ball being this floaty.... it let me get away with some nonsense that I really enjoyed.... Letting me get some crazy quick times on some levels

I think unless someone posts a screenshot of them getting a faster overall time, I'm happy letting this "record" be. I wonder if there's some kind of trick to cheese the 3rd level..... hmmmmmmm

Anyways, awesome concept and very solid execution of the idea!
Lizz
Lizz21 Oct 2026, 14:13
I SUCK at this 😆 So, the graphics are simple but clear, there is no tutorial but with trial and error you'll get there for a gamejam. For me it was complicated as you needed different ways to move things which confued me and gave me stress when I was about to fall oooops. I have not finished the game as I was repeating the same bit over and over but it was not a bad one at all. I do miss more audio, think it would have kept me focused and involved more. The objective is clear, finish the level with the things given, figure out ways to use them and keep in mind... Gravity and speed! A bit more of an introduction be it with voice, text, story or alike would make it more attracting for me personally, it depends however on the audience you aim for.

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