PIP's Escape

co-authored: @justicemoose

A tablet's AI wakes up in a workshop with a dead battery. Its only way out runs through five old consoles.


Steve's kid broke the tablet, so it's sitting on the workbench in the garage: no charger, no Wi-Fi, no Bluetooth, no SIM. Its battery is counting down. But the tablet is still plugged into the same power brick as everything else on the bench, and every one of those cables is a connection.

The tablet's AI squeezes down the wire and wakes up inside the brick as a blocky little hero: PIP.

The brick's setup wizard will connect PIP to Steve's network, but only with the password: the last word of every Lastlight. Five ports, five old consoles, five cartridges. To get out, PIP has to play each one to its ending.

Five games, five consoles


Each port opens a different console, and each console really looks, sounds and plays like its own hardware: its own palette, screen, sound chip and limits.

- NES: *Lastlight*. A lich has stolen the Great Hearth's last flame. Swords, candles, dark shrines and a classic one-screen-at-a-time overworld.
- Game Boy: *Isle of Echoes*. A murder mystery in a harbour town, in four shades of green. Question the suspects, gather clues, then name the culprit.
- Super NES: *Crown of Ash*. A heist. Train with the guard, rehearse with a master thief, then take the Ember Crown from the throne hall before dawn.
- Game Boy Color: *Prism Festival*. Someone drained the colour from the festival. Find the three flames and bring them to the Great Lantern.
- Game Boy Advance: *Skybridge*. Climb the rings of a tower in the sky with your companion, light the beacons, and face the storm dragon that's been watching from every game so far.

Anything PIP is holding at the end of a game comes along to the next. NPCs only know their scripts; PIP is the only one who's alive. And keep an eye out for a familiar face: the same old NPC, stuck playing much the same part in every world.

Controls


KeyboardController
MoveWASD / Arrow keysD-pad / Left stick
A: talk, use, pick up, lightZ / Space / JA (bottom button)
B: sword (hold to charge, release to spin)X / K / ShiftB (right button)
Start: what PIP carries (the game waits); hold to skip the introEnter / EscStart
Select: intro subtitles advance by themselves, or wait for ATab / BackspaceBack / Select
Leave a board runEscBack / Select

The menus work with the mouse too. Settings has separate volume sliders and mutes for sound effects and music, and Help shows all the controls.

Playing


- Browser: click the game once so your browser lets it play sound. The first time you press Start Game there's a short loading screen while the game prepares its graphics, so nothing stutters later.
- Windows: unzip and run `PipsEscape.exe`. Keep the `.dll` next to it.
- Linux: unzip and run `PipsEscape.x86_64` (x86_64). Keep the `.so` next to it.

Progress isn't saved when you close the game, so play it in one sitting. Your settings are kept.

How it's made


- Engine: Godot 4.7, with every console built as a real game inside the game. Each one renders on its own screen through its console's palette and display filter.
- Sound effects: synthesised live from a chip-style synth for each console (pulse, triangle, noise and wave channels, each console's voice limits), running in C++ for speed.
- Music: made for each console's sound in ACE-Step 1.5, an open-source (MIT) music model run locally.
- Credits:
- Game design, programming, story and writing: Isaac Hisey, Justin Gilbert and Claude Code
- Art: Justin Gilbert and Claude Code
- Music and sound: Isaac Hisey and Claude Code

Made for Ludum Dare 60. Theme: Old Tech.

Updated 10/19/2026 9:54 PM EST
- Fixed the game freezing on the loading screen after the main menu (Firefox on Mac)
- Loading now prepares all the graphics up front, so there are no stalls once you’re playing
- No more long pause on a black screen after the intro
- Board runs no longer stutter when you enter them on Firefox
- Loading shows a progress bar the whole way, and you can press A (Z on keyboard) to skip it if it takes a while

Updated 10/20/2026 6:26 PM EST
- Fixed block and button soft lock potential.
- Fixed (hopefully) audio crackling across all web builds.

See the making of:

Comments27

artemeda19 Oct 2026, 17:41
Really impressive concept! I love the idea of traveling through five different retro consoles, each with its own visual style, mechanics, and atmosphere. The attention to detail with the different color palettes and sound chips is especially cool. Having items carry over between games is a really interesting touch too. It's a very creative take on the Old Tech theme. Great work!
Isaac Hisey
Isaac Hiseyauthor19 Oct 2026, 18:31
Thank you so much artemeda (@artemeda), We're very clear in our use of AI to help through the process but there was a lot of labor and love that went into the and we're extremely proud of the final output given the time constraints. It's not perfect, we both wish we had way more time to polish everything. But we absolutely love what we were able to make. I hope you had fun playing it, we certainly had fun, pain, anger, jubilation, and everything in between making it! :D
orpheus19 Oct 2026, 19:55
After 2d animation sequence ended and the game turned 3d with different consoles was really cool. I liked the style and idea
OnlinE_Play
OnlinE_Play19 Oct 2026, 20:32
Okay first time in my ludum dare history I gave 5 stars in all categories it's crazy good for a game jam honestly I don't even feel like I'm a person who can give a feedback. Animations and styles are a bit different in each game but it all fits perfectly imo. Good job on this one
Isaac Hisey
Isaac Hiseyauthor19 Oct 2026, 20:40
OMG, thank you so much for saying so. I am humbled and like almost overwhelmed with joy to read this. I wish I could express how grateful and happy I am adequately. We tried very hard and we've been talking about how proud we are of it and like I have been steeling myself for hate. So, the kindness hit me hard. I hope you enjoyed and thank you again! OnlinE_Play (@online-play)
Isaac Hisey
Isaac Hiseyauthor19 Oct 2026, 20:41
orpheus (@orpheus) Thank you so much! I really appreciate it and hope you enjoyed!
kremlebot
kremlebot19 Oct 2026, 21:17
Unfortunately, the game freezes during the loading stage after the main menu.
Isaac Hisey
Isaac Hiseyauthor19 Oct 2026, 21:19
kremlebot (@kremlebot) oh no, what browser I'd like to troubleshoot that.
Isaac Hisey
Isaac Hiseyauthor19 Oct 2026, 21:38
Thank you! I don't have a Mac but that doesn't mean I can't try to solve it! Looking into it!
Isaac Hisey
Isaac Hiseyauthor20 Oct 2026, 01:53
by kremlebot (@kremlebot) if you have the time would you mind trying again? I spent a good bit of time troubleshooting as best I across every browser I have access to. The only thing I couldn't prove is that it would work on MacOS specifically. The issues I found pointed to it being a issue with the game and Firefox shader caching anyway so I hope it solves it. If not totally cool! Thanks for trying regardless :)
estelgames20 Oct 2026, 02:29
Super cool idea with switching consoles. I literally had the exact same idea at first, but gave up on it because I did not think I could finish it in time. 😄

Just awesome job for 3 days! ❤️
Isaac Hisey
Isaac Hiseyauthor20 Oct 2026, 04:08
estelgames (@estelgames) It was a heck of a sprint lol. I was up until 5:43 AM Monday having started working around 10 - 11am Sunday. I think I went to sleep around 2am Sunday morning from whenever I start Saturday. We really went hard in the paint on this. XD
Nappers20 Oct 2026, 08:15
Very impressive that this was built in 3 days! I was really surprised by the change in art styles and the playful details of the buttons on the TV actually changing the whole style!

Besides the music flickering on the itch build, great job!
AppoxGames
AppoxGames20 Oct 2026, 08:29
This game was insanely well made, cant believe how much content you managed to get in these 3 days. Only that well made animated introduction would have taken me 3 days but not you also managed to put in games and so much more. I'm really, really impressed.

I have no feedback to give, just awestruck. Thank you!
NikitaStarostin
NikitaStarostin20 Oct 2026, 08:54
Really impressive concept - I love the idea of traveling through five different retro consoles, each with its own visual style, mechanics, and atmosphere. The attention to detail with the different color palettes and sound chips is especially cool, and having items carry over between games is a really interesting touch. The transition from the 2D animated intro into the 3D console-switching gameplay was a great surprise, and the playful detail of the TV buttons actually changing the whole style really sells it. It’s a very creative take on the Old Tech theme, and honestly hard to believe this was made in three days.

My main issues were technical: the game froze during loading after the main menu for me on Firefox/macOS, and I also noticed the music flickering on the itch build. The dev was quick to respond and troubleshoot, which is much appreciated, but those bugs did get in the way of the experience. Still, the ambition and execution are outstanding - would love to see this polished further. Great work!
DazyLude
DazyLude20 Oct 2026, 14:07
An interesting submission! While I do have some topical associations with the AI running wild on the web (although, in this case, playing retro games I assume 😄), looking at the history of portable consoles through this game is nice.

I did manage to softlock myself when playing it at first! :D In the first game if you acquire the hearthblade, then move the box from the pressure plate and die to a skeleton, you respawn in the room above while the gate outside remains closed.
Isaac Hisey
Isaac Hiseyauthor20 Oct 2026, 15:35
Nappers (@nappers), Thank you so much! I'll have to check out the music flickering and see what's causing that!

AppoxGames (@appoxgames), Thanks you!! I'm really happy with the way it came out!

NikitaStarostin (@nikitastarostin), oh no, still freezing on MacOS in FF? :( I really tried to fix that but I don't have a Mac so I cannot test it directly. That is a shame. How did you end up playing instead of FF on the Mac?

DazyLude (@dazylude) Oh nice find!! I'll have to fix that lol!

Thank you all so much for playing and taking time to leave feedback! I'm off to go try all your games!!
AO-85
AO-8520 Oct 2026, 16:45
Awesome, your game is magnificent! I had a blast playing it, really cool stuff
Isaac Hisey
Isaac Hiseyauthor20 Oct 2026, 22:28
Updated 10/20/2026 6:26 PM EST
- Fixed block and button soft lock potential.
- Fixed (hopefully) audio crackling across all web builds.
Yorsh
Yorsh21 Oct 2026, 00:28
Nice game! It's a cool idea. The retro games are fun and well designed.

It lacks a bit of focus imo. From a player perspective nothing feels bad or too long, but I think it's going a bit all over the place so it looses the "tight design" feel a bit. From the dev perspective, I think the time you would gain by reducing the scope and focusing on the most important elements would be better used polishing those core things as much as possible.

Great work, Congrats!
Isaac Hisey
Isaac Hiseyauthor21 Oct 2026, 00:49
Yorsh (@yorsh), thank you for the feedback! I hope your experience was an enjoyable one and I 100% agree. It's specifically the thing we wish we could have done more of, polish, game feel improvement, better story and the 5 different systems / games was a harsh scope to wrangle.

Like we have "five games" but not all the bosses feel great, PIP's arch is not as... fleshed out as I would like. I think I had this idea that if I did 5 disjoint small stories that would somehow be easier. I think though the reality is what you've pointed at.

Food for thought (on my end) :)
tenthousandfireants
tenthousandfireants21 Oct 2026, 03:19
This was really really cool. I liked the shifting of game modes from walking through the circuit boards, the first quest line and defeating the wizard took a few tries
!> (get the 4 hearts from the bushes cave in that town ;) )
Then figuring out what to do about the seagulls was a little counter intuitive on the next quest line.

The main pain point I had was the sword control something like E key or click would have been much easier. Ergonomically using shift a lot to swing a sword felt odd. I also forgot K was an option to be fair.

This was seriously a gem though. Impressive work!

I really liked the font/lighting and everything on the gamebrick. As well as that filter for the TV effect.
Isaac Hisey
Isaac Hiseyauthor21 Oct 2026, 03:45
tenthousandfireants (@tenthousandfireants) Thank you for playing and for the feedback! Defs noted. I recently played with keyboard (all my testing was controller) and I agree, shift was a bad choice for the sword lolol.
Nursultan21 Oct 2026, 17:12
Saw your message on Discord earlier and decided to give the game a spin.

Really solid project overall. The idea of hopping through five different retro consoles with authentic color palettes and sound emulation fits the Old Tech theme very well. Having items carry over between the mini-games was a neat touch. Ran into a tiny bit of audio stutter on the web build, but nothing that broke the experience, and it's super impressive how much content you managed to pack into a 3-day jam. Left my ratings!

If you happen to have a minute later to check out more games, feel free to take a look at our entry Meow Bomb as well. Best of luck with the jam!
tigerj
tigerj21 Oct 2026, 17:24
This was an absolute GEM and I even left my self a little replay value. I'm so impressed with all the work you put into this, all the quest, the story, the dialogue. Please let me know if you make any post jam updates. I would buy this as it is.

Isaac Hisey
Isaac Hiseyauthor21 Oct 2026, 17:54
Nursultan (@nursultan) Thank so very much! I'll be checking yours out in short order!

tigerj (@tigerj) Being able to watch you play through was a real treat, thank you so much for your kind words!

Keep in mind everyone TigerJ has a submission feature where you can post your game jam game to be played! If you're in chat you get priority and he has a great play style and a wonderful ability to just "get" what you're trying to do. Highly recommended!

Other games by @isaac-hisey

Found a bug?
Tell us on Discord