Press Any Key!

Made in 72 hours for LD 60 on the theme "Old tech"
Press Any Key is a story-driven sysadmin management game packed with minigames. It’s late December 1999, and the Y2K bug is about to hit the world.
Run around the office and save Stein General Business Consulting & Associates Limited Co. from digital doom. Get to know a colorful cast of coworkers, hear the most impeccable stories on your smoke breaks, and break a leg trying to save the company a few bucks.
☕ Stay caffeinated, but not too caffeinated
Coffee keeps you sharp, but too much of it will give you a panic attack. Balance coffee and water to stay as productive as you can.
🚬 Take a breather
Managing everything is exhausting. Grab some cigarettes, step outside and hang out with your colleagues.
🖥️ Beat the clock
Never lose sight of the main goal: get the office Y2K-ready before the clock strikes midnight.
Enjoy!
That’s how we want this thing to be, at the very least.
Found a bug? Leave a comment and let us know!
WASD - for movement
E/ Space - for interact
R - To drink coffee/tee
Cigarettes - can be bought at the end of the day.
Team
Artist: Ivanfromthetab
Code: Helgust
Music & Sound: Andruxioid
Narrative: Andruxioid & kant0ka



Comments12
I liked how everything looks. It’s very stylish. I also enjoyed the gameplay, similar to Punch Club or older games where you move around an isometric level and always have plenty to do. It feels like an office life simulator.
The setting hooked me right away: an office with old computers in 1999. My first thought was, “Wow, that’s interesting. I haven’t seen anything like this before.”
There’s a little too much text for me. As a player, I’d really appreciate being able to play without having to read so much. Overall, though, it’s really cool.
The music sounds grand and rich. I wouldn’t expect music like that in this kind of game. It’s excellent.
I don’t know how many artists worked on this, but the artwork is beautiful. If your artist has an ArtStation profile or something similar, please share it. I’d love to see more of their work.
This was our second Ludum Dare as a team. This one was a bit tougher than we first planned, but we have room to grow. We only have one artist on our team.
You can check out his work from our previous Ludum Dare here: https://walking-barrel.itch.io/the-last-headline
He doesn't have a portfolio yet besides his previous work. Maybe it's a sign to create one! But if you'd like, I can share his contact info with you.
That said, I can confirm that there are plenty of mini-games! I even noticed that others are planned (and it’s great that they work, even without polished graphics!)
Also, I didn't quite understand the purpose of the coffee and exhausting is not moving, is that features that hasn't been implemented yet?
You can drink coffee to get a speed boost, and each new cup gives you an additional speed boost. In the name of productivity! If you exceed some level coffee, you will receive a panic attack, to bring things to normal you can drink water from cooler. To drink coffee or water from cooler press R
The exhaustion level was initially meant to fine any player who stayed at work after 18:00, when the working day is over. Then, the higher your exhaustion level, the higher the chance you’d oversleep and be late for work. But after a few tests, we found that no one stays at the office after 18:00, so it’ll need some rework!
Well done! Really liked the music!