
Ludum Dare #60compo
Primitive Logistics
Primitive Logistics
Short Overview
Deliver tomorrow's technology with yesterday's tools. Move a fragile robot across a ruined world using three logs, a wooden pallet, and a delivery crew with questionable judgment.

Game description
Log: An easy solution for transport or recording.
☆ Your job is simple: According to your chief, deliver a big stone creature (or is it?)
- Your equipment is even simpler: a wooden pallet and a couple logs
(Full Screen with Audio is recommended)

Drag the logs into place and use them as rollers to keep your cargo moving. Find a fourth log along the way, fill pits, climb steep slopes, push a boulder into a hole, and tip the robot sideways to squeeze under a low ceiling. Every bump matters, so try to keep your cargo on the pallet!
Nine checkpoints let you retry each obstacle and recover any logs left behind. Travel from sunrise to sunset through a hand-drawn wasteland, then discover what your boss really values about old technology.
A short physics puzzle game made for Ludum Dare 60: Old Tech.

Controls
- Mouse: drag logs.
- Space: hold to push; release to slow down.
- R: return to the current checkpoint and recover your logs and cargo.
- Esc: pause or return to the menu.
Tools and credits
- Engine: made with Unity.
- Sound effects: generated with jsfxr, with additional free sound assets from Pixabay.
- Artwork: mainly self-drawn using visual references, with some AI-generated UI elements.
- Modeling: self-assembled from simple shapes, with some procedurally generated meshes.!
- Development assistance: AI-assisted coding.!
Update & Patches
- 2026/10/19 Small Update — KEEP PUSHING!* Added comment msgs and clarified ctrls in a hint box
* Increased push strength to 2.9 for gentler handling.
- 2026/10/21 Small Update2 — Maybe Easier PUSHING!
* Small edits to Checkpoint 04 and 06
Link to YouTube: https://www.youtube.com/watch?v=SElcrFzh3p4
Comments24

Gevernus19 Oct 2026, 11:38
Love the joke at the heart of this: moving an old robot with the oldest logistics tech there is, logs as rollers. The hand-drawn look with the swirly sun and ruined city is gorgeous and the menu-as-a-board fits perfectly. I only got through the very start: on my side tapping Space didn't seem to move the pallet much, so a clearer hint on whether to hold or tap (and where to drag the logs) on the first checkpoint would help. Lovely idea!

rekk1d19 Oct 2026, 16:57
The art looks really unique, love the style! Funny and unusual take on the theme, and the game itself is a lot of fun. The controls take a bit of getting used to though

Helagos19 Oct 2026, 16:59
I love the ambience of the game. Graphics are good, music fits well. And wood logs are definitly old tech !

CupofCuppuccino19 Oct 2026, 20:56
@gevernus Thank you so much for your comments!! Really helpful advice. (And glad you like the sun, I kinda spent half an hour on it but it is my favourite)

CupofCuppuccino19 Oct 2026, 20:57
@rekk1d Thank you for your comment!!! Yes I will try to tune the controls a bit more. Thanks for the advice!

CupofCuppuccino19 Oct 2026, 20:59
@helagos Tried to illustrate a slight dumb but casual waste land environment. Glad you liked it. Thanks a lot for your comments!!

gamescodedogs19 Oct 2026, 22:26
I like it! I’m very bad at delivery. I’ve pushed the robot with the pile of wood straight into the head so many times... It was very funny, thanks for building that!
Shikaka2919 Oct 2026, 22:27
A very challenging game; it would be great if it started with a very simple level to help players get the hang of things, with the difficulty then increasing as they come to understand the mechanics.

CupofCuppuccino20 Oct 2026, 08:37
@gamescodedogs haha during dev I sent the robot flying across the sky for a couple times. It is after I finished modeling the bot before I realized I keep hitting its head due to it's height, but decided to let it be for the fun. Thank for playing!

CupofCuppuccino20 Oct 2026, 08:39
@shikaka29 The game seems to be more challenging then I initially wished to design. I was thinking like, three logs and a cart, ok how hard can that be. Ended up trying to make hills smoother and the ground easier to cross. Thanks for your advice, will try to add a more detailed tutorial for my game next time.
perrarancino20 Oct 2026, 12:18
using logs as rollers to move a giant fragile robot is such a great joke, and it's a genuinely clever bit of old tech problem solving. the hand drawn ruined city with the swirly sun looks gorgeous, the whole thing has a really strong visual identity. the controls take a little getting used to, but the rolling concept itself is great. how long did it take to tune the log physics? lovely work.

YibiRabbit00720 Oct 2026, 13:04
Terrible balancing skills lmao
Yanruyi20 Oct 2026, 15:06
I got stuck here hahaha. Really fun interpretation of the theme, and such a cool idea! I love the post-apocalyptic art style, and the foreground, midground, and background all work really well together.
When I tipped over, I was wondering why I couldn't just lift the cargo back onto the platform. Then I realized it was probably because it's too heavy lol.
I guess making the robot feel even heavier and more cumbersome, like something that absolutely needs logs to move around, would help sell that idea even better.Anyway, great job!
When I tipped over, I was wondering why I couldn't just lift the cargo back onto the platform. Then I realized it was probably because it's too heavy lol.
I guess making the robot feel even heavier and more cumbersome, like something that absolutely needs logs to move around, would help sell that idea even better.Anyway, great job!

HagamosVideojuegos20 Oct 2026, 16:38
I think this is one of my favorite games in terms of theme out of all the ones I've tried. I've never been so happy about the invention of the wheel or appreciated it so much. This has been absolute torture, especially going uphill, which made me suffer way more than I'd like to admit!
That said, it's been a really entertaining experience. The graphics are charming, and I found the gameplay really fun despite its high difficulty. During the first few minutes, I had to learn how to handle the logs and the platform, which was already quite a challenge. But just when you finally get the hang of it... everything becomes even more difficult and painful!
Despite all that, I had a great time playing it. My sincerest congratulations on the game. Great job!
That said, it's been a really entertaining experience. The graphics are charming, and I found the gameplay really fun despite its high difficulty. During the first few minutes, I had to learn how to handle the logs and the platform, which was already quite a challenge. But just when you finally get the hang of it... everything becomes even more difficult and painful!
Despite all that, I had a great time playing it. My sincerest congratulations on the game. Great job!

CupofCuppuccino20 Oct 2026, 18:03
@perrarancino Thank you so much!! Took me a couple hours trying to make the logs work smoother (even a bit of time after I handed in as I got from some feedback suggesting that the worker / player is a bit weak and not showing much use in the pushing). Encountered issues such as the robot's head colliding with the player's hand and spiral into the sky together. First time trying 3d sim games, still struggling a bit with the ctrls and how to make things easier for everyone.

CupofCuppuccino20 Oct 2026, 18:04
@yibirabbit007 Hahaha, well, it is indeed quite balanced on the floor, isn't it :P

CupofCuppuccino20 Oct 2026, 18:07
@yanruyi Thank you so much for trying my hard game!! Yes the steep hill is among the hardest level in my game, even took me a while each time to pass it. My trick with it is to use the first log to sort of pull the cart up the slope or slow it down when going down hills. Great advice about the robot and how it should look a bit clumsier and heavier!!

CupofCuppuccino20 Oct 2026, 18:13
@hagamosvideojuegos omg thank you!!!! Your comment really gives me the feeling that all the work is worth it. Circles and spheres are all so common in geometric questions and thus often tricky with the knowledge, but I am always grateful for the circle shape and how they are soooo useful in real life. sry that the hill seems a bit of a torture (ok I admit, maybe a lot of torture), but I'm glad it brought some fun!!

cogcomp20 Oct 2026, 21:03
Nice game. The controls felt really intuitive so I think you nailed that. Loved details such as accidentally hitting the stone creature had an effect 😄 The graphics style was neat as well. Cool game!

CupofCuppuccino20 Oct 2026, 22:18
@cogcomp Thank you!! Yep for controls of the wood I was actually fearing that it might be hard to get, cause we now have much better carts with fixed wheels :P. Hitting the "stone creature" is part of the fun, I agree~
the3rdHunter21 Oct 2026, 04:08
That was fun. I did not have the patience to get all the way through it (the steep hill was tough!), but I like the idea and I felt a real sense of accomplishment when I got past an obstacle. I was taking the slow and steady approach, but I got the sense that if I played with it some more, I would have found some strategies to help speed up the process. Like using the logs to push the cart and stuff like that. There's probably lots of little tricks you could find. And the art is great! Well done for your first submission!

notnasiul21 Oct 2026, 06:47
Didn't expect that ending at all XDDDD But it truly was a test of patience!
vorondesan21 Oct 2026, 15:49
Hi, that`s a very cool game. You`ve captured perfectly satysfaction from reaching checkpoint and difficulty curve!
*first time participating, simply anxious as my game is not shown in the overall collection :(
-> researched a bit online, seems like this can be common for those who submit a bit late (will submit earlier next time)