Ludum Dare #60compo
Radio Host
Radio Host
A first-person horror game about radio signals, borrowed memories, and the search for a family.
You wake up in an abandoned Soviet laboratory. Its researchers were developing a weapon that could affect memory through radio waves. You cannot remember your past, but you are certain your family is still waiting. Familiar voices emerge from the static.
About
- Five connected rooms: a canteen, technical office, archive, generator room, and director's office.
- Exploration, radio tuning, documents, and interactive equipment.
- Clues within the world: records and transmissions instead of a persistent objective list.
- A journal retaining discovered information and documents you have actually read.
- Two endings.
- Video, audio, and control settings.
All in-game text is in English. Dialogue is subtitled, not voiced. Playthrough progress is not saved; preferences persist between sessions.
Images
Running the game
Requires Godot 4.7.x. The project has been tested with Godot 4.7.2 on Linux and uses the GL Compatibility renderer.
1. Open `project.godot` through Godot Project Manager.
2. Wait for assets to finish importing.
3. Press F5 to run the project.
Alternatively, run from the project root:
```sh
godot --path .
```
To open the editor:
```sh
godot --editor --path .
```
The level is assembled at runtime, so an empty main scene in the editor is expected. Blender is not required to play.
Controls
| Input | Action |
|---|---|
| WASD | Move |
| Mouse | Look |
| Shift | Walk faster |
| E | Interact |
| F | Flashlight |
| R | Take out / put away the radio |
| Mouse wheel, Q / T | Tune frequency |
| Enter | Commit the typed frequency |
| Hold Space or the receive button | Record a signal |
| J | Journal |
| Esc | Close a window / pause |
| M | Mute / unmute |
The radio also provides an editable frequency field and a slider. Opening it stops movement and releases the cursor. Frequencies and puzzle solutions are intentionally omitted here: discover them in the game.




Comments10
There is a small issue with the performance: when starting new game or when turning around for the first time on the level there is a large lag spike. This is probably connected to the fact that I played the web version, or with the fact that I use Firefox 🤷 Happens only once per playthrough, so it is probably just some assets being loaded.