Real Intelligence

In a post-human world, there remains a vast library containing all the knowledge of the former civilization, overseen by its own AI consciousness. A modern-day robot—designed solely to clear the library of debris and dust—awakens there. While performing its cleaning duties, the robot discovers a hidden hatch leading to a cavernous, dimly lit space. It travels a long distance to the far end of the cavern, where it uncovers a relic from previous civilization​ .​​

RustyAshburn: Art designer , Art director for characters
Akylai : Game designer, Art designer
Ker0o141: Programming, Work organizer
Erzhan: Programming, Work organizer, Data organizer
Wake442Sur: Art director, leader , Programming

Comments26

Gevernus19 Oct 2026, 12:55
a cleaning robot waking up in the library of a vanished civilization, "Remove dust. Sort waste." quiet and moody. the UI feels polished. only saw the first chapter so cant judge the puzzles yet
YibiRabbit007
YibiRabbit00719 Oct 2026, 13:54
Sorry to bother you! I recommend keeping the web page window at a proper zoom level, as you currently can't click the "Continue" option when playing directly.
Noodonge
Noodonge20 Oct 2026, 07:33
Cool game love the story
Nursultan20 Oct 2026, 10:14
Nice work! Really fun core loop and a great take on the theme. Had a good time playing it!
Left full ratings. Cheers from the Meow Bomb team, feel free to drop by our page if you're looking for more games to rate!
Yarchie20 Oct 2026, 13:28
Interesting idea, but i have really bad with optimization. But i think the problem is in my pc
Yarchie20 Oct 2026, 13:28
Interesting idea, but i have really bad with optimization. But i think the problem is in my pc
JustinMullin20 Oct 2026, 13:37
Cool game! Always fun to see Twine submissions. The art was fun. I _think_ I found all the endings, but I might have missed a branch or two.
kristinamay
kristinamay20 Oct 2026, 13:40
It's a good story! The art is really beautiful.
Antti Haavikko
Antti Haavikko20 Oct 2026, 14:03
Cool, got several different endings, possibly even all of them. I think it was four different "real" ones not counting the early exits and other similar ones that felt like failures.

The story of the world seems cool but the pacing of telling the story feel a bit rushed. I mean you don't really get enough to fully immerse yourself in the world. Would probably need a bit more "fluff" filler stuff to build up the ambiance instead of basically every message box delivering the next important twist. Obviously that would make replaying different endings a bit more tedious but would make the first ones feel more alive.

The art was great to look at and the music nice and soothing. Cool little variations on the playback speed to liven up some situations. Dunno if it's just the engine you were using thing or what but the playback speed on settings didn't work (or couldn't be changed). I'd always prefer some slowly appearing text making it feel a bit more like you're hearing the text. Sometimes you can kinda spoil what's coming with a glance at the wrong spot.

Another thing that's probably just the engine thing but it was kinda annoying to have to sometimes scroll when not playing full screen. Would probably happen with less wide aspect ratio screen too. Increasing the embed area size to accustom the lengthier text could be an easy fix (and something you could still do behind the scenes without breaking the rules as it's not changing the game itself).

On my first run through I did the side with bots & return to future ending which was a bit linear. Nice to see that the other (longer) endings had a bit more interactivity in the form of minor puzzles. More of such things would have been cool, a bit more gamey instead of just "pick the obvious right answer that will not immediately give you a bad ending".

Anyways, good job! 👍
RustyAshburn20 Oct 2026, 14:29
@antti-haavikko Thanks for your feedback! We'd love to improve our game, but it's our first real project.
Wake442Surauthor20 Oct 2026, 14:37
https://ldjam.com/users/antti-haavikko,Hello! Thank you for this feedback, we really appreciate it. Regarding the screen, we messed up a bit. We wanted to do something even more immersive than this story, but we ran out of time, so this is our 'final' version. Also, in our first version, there was an effect with our text, but bugs spoiled it, so we decided to stay with static text. Thank you so much! It will help us in the future. We're going to subscribe to your YouTube channel.
INTICH20 Oct 2026, 16:09
Cool!
AO-85
AO-8520 Oct 2026, 16:15
I liked this graphics, nice work!
anku20 Oct 2026, 18:24
Cool little visual novel, reminds me of Choice of Life! Lovely art, fast-paced storytelling that never drags, and relaxing ambient sound. Great job!
1ncors20 Oct 2026, 18:56
An unusual story of an ordinary robot. Great work.
kamila.ishi21 Oct 2026, 08:29
I really like the idea and the game’s interface, but it feels like there’s even some AI influence in the art. But it’s still awesome!
milq
milq21 Oct 2026, 09:43
Wow, great job! I loved how the choices shape the story, from the time travel twist to deciding whether to merge with the Archivist or cut its commands. The robot refusing its first order really worked. Congrats!
Elmalach21 Oct 2026, 10:51
The game is short, but i liked the theme and concept. Made in Twine i see, realy good job. No bugs faced. Great story progression. Loved it
Wakobu
Wakobu21 Oct 2026, 11:03
Nice game overall!

I think it would have been good if you clearly declared what part of the project you realized with AI and which one you handled out youself. It feel like the interface and the art are AI generated, so I was wondering if you wrote the story fully by youself as well.
Richard821 Oct 2026, 11:38
I really love the art style of the game! It would be nice to have a longer story, but overall, I really like the fact that there are multiple endings. Great job!
Div00
Div0021 Oct 2026, 18:03
A cleaning robot waking up alone in the library of a vanished civilization is a lovely setup, and the quiet, moody tone fits the old tech theme well. The character art and the UI look polished. The story pulled me in more than the puzzles did, but I liked where it was heading. Nice work.
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