Real Intelligence
In a post-human world, there remains a vast library containing all the knowledge of the former civilization, overseen by its own AI consciousness. A modern-day robot—designed solely to clear the library of debris and dust—awakens there. While performing its cleaning duties, the robot discovers a hidden hatch leading to a cavernous, dimly lit space. It travels a long distance to the far end of the cavern, where it uncovers a relic from previous civilization .
RustyAshburn: Art designer , Art director for characters
Akylai : Game designer, Art designer
Ker0o141: Programming, Work organizer
Erzhan: Programming, Work organizer, Data organizer
Wake442Sur: Art director, leader , Programming
RustyAshburn: Art designer , Art director for characters
Akylai : Game designer, Art designer
Ker0o141: Programming, Work organizer
Erzhan: Programming, Work organizer, Data organizer
Wake442Sur: Art director, leader , Programming
Comments26
Left full ratings. Cheers from the Meow Bomb team, feel free to drop by our page if you're looking for more games to rate!
The story of the world seems cool but the pacing of telling the story feel a bit rushed. I mean you don't really get enough to fully immerse yourself in the world. Would probably need a bit more "fluff" filler stuff to build up the ambiance instead of basically every message box delivering the next important twist. Obviously that would make replaying different endings a bit more tedious but would make the first ones feel more alive.
The art was great to look at and the music nice and soothing. Cool little variations on the playback speed to liven up some situations. Dunno if it's just the engine you were using thing or what but the playback speed on settings didn't work (or couldn't be changed). I'd always prefer some slowly appearing text making it feel a bit more like you're hearing the text. Sometimes you can kinda spoil what's coming with a glance at the wrong spot.
Another thing that's probably just the engine thing but it was kinda annoying to have to sometimes scroll when not playing full screen. Would probably happen with less wide aspect ratio screen too. Increasing the embed area size to accustom the lengthier text could be an easy fix (and something you could still do behind the scenes without breaking the rules as it's not changing the game itself).
On my first run through I did the side with bots & return to future ending which was a bit linear. Nice to see that the other (longer) endings had a bit more interactivity in the form of minor puzzles. More of such things would have been cool, a bit more gamey instead of just "pick the obvious right answer that will not immediately give you a bad ending".
Anyways, good job! 👍
I think it would have been good if you clearly declared what part of the project you realized with AI and which one you handled out youself. It feel like the interface and the art are AI generated, so I was wondering if you wrote the story fully by youself as well.