RELIC CORE An ancient defense system has one job: survive.
You control a forgotten defense Core surrounded by four rotating turrets.
Power is limited, enemies keep coming, and every upgrade changes how you survive. Features - Manage limited Power between your turrets - Rotate the entire defense ring - Build Rotation Charge to temporarily overcharge turrets - Upgrade your Radar to detect enemies farther away - Higher Radar levels reveal enemy health - Choose upgrades between waves - Fight Normal, Fast, Tank and Boss enemies - Survive 30 waves - Continue playing after Wave 30 in endless mode Controls Q / E — Rotate turret ring LMB — Give Power to turret RMB — Redirect Power SHIFT — Speed ×2 SPACE — Pause R — Restart 1 / 2 / 3 — Select upgrade Mouse — Select upgrade cards Goal There is no fixed build.
This is a fun idea!! I liked the diverting power mechanic. I think overall things could use a bit more impact to keep it interesting but congrats on finishing the jam!!
Nice balancing idea with rotating in order to keep extra turrets alive. I played it for quite a while but died on the last wave.
The executable of your game is just called ".exe", which is kind of sus, and even a hidden file on UNIX systems. It might discourage people from playing your game, maybe rename it to something more telling like "relic-core.exe".
Really cool concept. I think if it was zoomed out a little you could give it more incoming enemies at once to make it a little more chaotic and it could be fun for hours. Nice work!
yeah I'm running linux and the zip extracted into a seemingly empty directory which was confusing.
The two mechanics of continuously spinning giving a damage boost and diverting power are in tension in an interesting way, I ended up powering two opposite turrets and spinning constantly. I found the radar pretty useless, the size of the enemies was a good enough indication of their health. Another use for power, like a shield maybe, would have been cool.
@nathmate Thanks! FTL was a big reference for me while making this.
If I keep working on it, I’d love to add some slowing/stun drones, Core upgrades with slow HP regen, and different turret types with stuff like ricochets, crits and DoT.
Comments5
The executable of your game is just called ".exe", which is kind of sus, and even a hidden file on UNIX systems. It might discourage people from playing your game, maybe rename it to something more telling like "relic-core.exe".
The two mechanics of continuously spinning giving a damage boost and diverting power are in tension in an interesting way, I ended up powering two opposite turrets and spinning constantly. I found the radar pretty useless, the size of the enemies was a good enough indication of their health. Another use for power, like a shield maybe, would have been cool.
If I keep working on it, I’d love to add some slowing/stun drones, Core upgrades with slow HP regen, and different turret types with stuff like ricochets, crits and DoT.
Shields would be really fun to expand too