RELIC CORE

by platon
RELIC CORE
An ancient defense system has one job: survive.

You control a forgotten defense Core surrounded by four rotating turrets.

Power is limited, enemies keep coming, and every upgrade changes how you survive.
ChatGPT GIF 20 окт. 2026 г., 00_45_28.gifFeatures
- Manage limited Power between your turrets
- Rotate the entire defense ring
- Build Rotation Charge to temporarily overcharge turrets
- Upgrade your Radar to detect enemies farther away
- Higher Radar levels reveal enemy health
- Choose upgrades between waves
- Fight Normal, Fast, Tank and Boss enemies
- Survive 30 waves
- Continue playing after Wave 30 in endless mode
Controls
Q / E — Rotate turret ring
LMB — Give Power to turret
RMB — Redirect Power
SHIFT — Speed ×2
SPACE — Pause
R — Restart
1 / 2 / 3 — Select upgrade
Mouse — Select upgrade cards
Goal
There is no fixed build.ChatGPT GIF 20 окт. 2026 г., 00_45_46.gif

Comments5

AidnaMode
AidnaMode20 Oct 2026, 21:12
This is a fun idea!! I liked the diverting power mechanic. I think overall things could use a bit more impact to keep it interesting but congrats on finishing the jam!!
rucksack
rucksack20 Oct 2026, 22:31
Nice balancing idea with rotating in order to keep extra turrets alive. I played it for quite a while but died on the last wave.

The executable of your game is just called ".exe", which is kind of sus, and even a hidden file on UNIX systems. It might discourage people from playing your game, maybe rename it to something more telling like "relic-core.exe".
Brain21 Oct 2026, 04:44
Really cool concept. I think if it was zoomed out a little you could give it more incoming enemies at once to make it a little more chaotic and it could be fun for hours. Nice work!
nathmate
nathmate21 Oct 2026, 05:54
yeah I'm running linux and the zip extracted into a seemingly empty directory which was confusing.

The two mechanics of continuously spinning giving a damage boost and diverting power are in tension in an interesting way, I ended up powering two opposite turrets and spinning constantly. I found the radar pretty useless, the size of the enemies was a good enough indication of their health. Another use for power, like a shield maybe, would have been cool.
Platonauthor21 Oct 2026, 20:34
@nathmate Thanks! FTL was a big reference for me while making this.

If I keep working on it, I’d love to add some slowing/stun drones, Core upgrades with slow HP regen, and different turret types with stuff like ricochets, crits and DoT.

Shields would be really fun to expand too
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