Rogue Battle Ships

Take an old ship past the outer reef, and bring back what's left of her.

Rogue Battle Ships is a top-down naval roguelike. Steer to aim, focus your broadsides, ram, lob mortar shells and sink whatever the fleets send at you. Chart a course across the islands, pick an elemental upgrade after every won fight, and face the fleet's flagship at the end of the chart. Sunk or victorious, everything you bring home is kept: refit your ship at the Shipwright, trade at Coast Street, and sail again.

Old Tech No engines, no radar, no clever machines. Your weapons are iron guns, a reinforced bow and a squat bronze mortar. Your map is a paper chart. Your ship gets better through timber, iron and canvas. Every voyage is written into the Captain's Log.

Features:

Steering is aiming: line up a broadside, hold to focus the guns, fire when the spread narrows.
Three sail stages: slow and nimble, battle sail, or full sail that outruns a mortar volley.
Two enemy types that hunt together: fast Schooners that cut across your bow, heavy Frigates that keep their distance and shell you.
19 elemental upgrades in six elements (Fire, Water, Wind, Poison, Earth, Lightning), picked during a voyage.
Permanent upgrades at the Shipwright: more guns, a ram, a mortar, armour.
A Codex you can open anywhere (Tab), and a Captain's Log of every past voyage.
Progress saves between sessions, in the browser too.

Comments12

orpheus20 Oct 2026, 00:57
Very fun gameplay, multiplayer mode would be cool
Avi
Avi20 Oct 2026, 01:23
This was such a blast! One suggestion -- maybe instead of space to shoot once charged, just releasing the mouse click? Also i wish that there was an alternative for the right mouse (right mouse is a bit of a pain for macbooks 😅 )
Ioana20 Oct 2026, 01:26
This is fantastic. During the tutorial I wasn't sure what this was going to be, but as soon as I tried my first battle I was hooked.

So incredibly fun to play. Well done!
PollyKarm20 Oct 2026, 05:58
Really nice game!
No Grapes Games
No Grapes Games20 Oct 2026, 06:30
That was a neat roguelike sea battle game! very smooth, the AI was reasonable without being too impossible or stupid. Overall good entry!
jathurshandev20 Oct 2026, 13:22
Good roguelike battle ship game.

The upgrades are interesting, the navigation of the ship is smooth.

I like the graphics and the fact that you can remap inputs.

I think there should be another method for aim and shoot, holding the mouse on any side of the ship and releasing the mouse button to fire.

Great overall !
youpz
youpz20 Oct 2026, 22:37
Having to turn the whole ship to line up a broadside sounds like a good way to make positioning matter. I also like that a bad voyage still leaves you with something to put into the next one.

Left my ratings. If you have a moment, we'd appreciate a rating on our game too: Robot Workshop.
Eugenik
Eugenik21 Oct 2026, 02:26
I really enjoyed the way the combat mechanics force you to consider positioning, especially the need to fully turn the ship to get a proper broadside. It makes every voyage feel risky, but knowing you can refit and trade afterwards gives the whole journey a great sense of persistent purpose!
skigfx
skigfx21 Oct 2026, 08:02
Really interesting mix of familiar genres and mechanics! I'd absolutely love to play a full-fledged version of this, with different ship types, weapons, boarding crews, and all that good stuff.

A few things I found a bit awkward, though:

The fonts on the cards and dock upgrades are a little too decorative. I'd keep them for headings and use something more readable for the descriptions.

Also, there's no UI on the main gameplay screen. Is that intentional? I never quite figured out how much HP my ship had.

The progression map is a bit hard to navigate, too, since all you know about the upcoming stages is a bunch of question marks. Usually, a map like that lets you plan your route based on what's ahead. But that's more of a concern for a full release than a jam version, of course.

Seriously awesome game. Great job!

And hey, any chance you'd be interested in teaming up to develop it further? I'd absolutely love to draw some ships for this! :D
Makarov M21 Oct 2026, 12:35
I really liked it, I was especially surprised by the clever opponents who are really trying to kill you, they are spinning and spinning, also happy about the possibility of travel and a large choice, I came not so far, maybe there are more opponents than 1 ship, but I really want more diverse enemies
ArtoniX
ArtoniX21 Oct 2026, 19:08
I like this roguelike about ships: the controls are simple but not trivial, easy to learn and hard to master, and you pick a path and fight other ships. There are several enemy ship types, and every sunk ship gives resources you can spend in the hub on upgrades. There are a few upgrades, they're decent and offer some variety (a repair crew or a crew that charges the cannons faster at low health). There's also a reward system for each cleared node, a quick upgrade for that specific run. One thing I didn't quite get is the cells: whether I went to a search, escort or shop node, it was always a simple fight and a choice of the next branch. Still, a really enjoyable game, looking forward to seeing it grow!

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