Rohrpost

by sibi
sheet-paper.png
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Made by Sibi for Ludum Dare 60.

How I used AI

I made Rohrpost with heavy use of AI tools (mostly Claude). I directed it and made every call on how it plays, looks and sounds. My agents did the production work:
- the code and the levels
- the 3D models, built with Blender scripts
- the maps, traced from old plans of Berlin
- the music, written as notes and played with sampled instruments
- the sound effects, synthesized in code
- the layout of this page

The "Zugestellt!" is my own voice. No image, mesh, music or voice generators were used.

Used with thanks

- Maps: public-domain plans of Berlin from 1871, 1875, 1905 and 1925 (Wikimedia Commons)
- Instruments: VSCO 2 Community Edition, Shinyguitar by Karoryfer Samples, Virtuosity Drums (all CC0)
- Sound layers: Kenney Impact Sounds and RPG Audio (CC0)
- Fonts: EB Garamond, Atkinson Hyperlegible, Old Standard TT, Petit Formal Script, Josefin Sans, Federo (all OFL)
- Tools: my own game editor, three.js, Blender

Comments2

dominikscholz
dominikscholz19 Oct 2026, 23:43
such an innovative game (definitely most creative one I've seen yet), great art style, (und super voice acting :D)
woona20 Oct 2026, 07:07
I've completed the game. I really like the theme and presentation: there are many moving objects and it's fun to look at them. I wish the screen was a little bit darker, because it hurts my eyes to focus on a bright screen for long.

I found the puzzles way too easy to brute force. There are very few interactable elements so there are usually around 8 to 32 possible solutions. I honestly didn't even bother counting and I just brute forced my way through the levels.

I usually find it very enjoyable when I encounter a new puzzle think "No way this puzzle can be solved". Figuring out a solution to that puzzle is satisfying. In this game every new mechanism made the counting more complicated but the puzzles didn't feel unsolvable.

Other games by @sibi

Loot Lagoon
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The Imptern
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