Rohrpost

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Made by Sibi for Ludum Dare 60.
How I used AI
I made Rohrpost with heavy use of AI tools (mostly Claude). I directed it and made every call on how it plays, looks and sounds. My agents did the production work:- the code and the levels
- the 3D models, built with Blender scripts
- the maps, traced from old plans of Berlin
- the music, written as notes and played with sampled instruments
- the sound effects, synthesized in code
- the layout of this page
The "Zugestellt!" is my own voice. No image, mesh, music or voice generators were used.
Used with thanks
- Maps: public-domain plans of Berlin from 1871, 1875, 1905 and 1925 (Wikimedia Commons)- Instruments: VSCO 2 Community Edition, Shinyguitar by Karoryfer Samples, Virtuosity Drums (all CC0)
- Sound layers: Kenney Impact Sounds and RPG Audio (CC0)
- Fonts: EB Garamond, Atkinson Hyperlegible, Old Standard TT, Petit Formal Script, Josefin Sans, Federo (all OFL)
- Tools: my own game editor, three.js, Blender



Comments2
I found the puzzles way too easy to brute force. There are very few interactable elements so there are usually around 8 to 32 possible solutions. I honestly didn't even bother counting and I just brute forced my way through the levels.
I usually find it very enjoyable when I encounter a new puzzle think "No way this puzzle can be solved". Figuring out a solution to that puzzle is satisfying. In this game every new mechanism made the counting more complicated but the puzzles didn't feel unsolvable.