Ludum Dare #60compo
Semaphore
Semaphore is a game about using a telegraphy semaphore.
Monsters are coming to the village, you have to send telegraphy messages so that villagers can prepare to defend with proper equipment.
Monsters are coming faster and faster. When they arrive at the gate, you still have some times to send the message.
You lose when the village strength reaches 0 or there are too many monsters attacking at once.
There are 4 elements in the UI :
- Top : coming ennemies
- Top right : the village and the village strength (when you send the right message strength augments, and when you don't send the right message, the strength reduces)
- Bottom left : controls to operate the semaphore
- Bottom right : a cheat sheet
Some notes about the game development :
Of the themes in the final round, this was the one that inspired me the least. I still end up with a game, and it was fun to work on, so I’m happy with how this jam turned out.
I planned to add more mechanics, but i wouldn't had time to implement them all so I reduce the scope. The game balancing is a bit light.
Tools :
- Engine : Godot 4.6.1
- Graphics : Photoshop and Paint.net
- Audio : FL Studio and Audacity
No AI was used (neither for assets or code)
Game done in about 21 hours.
Monsters are coming to the village, you have to send telegraphy messages so that villagers can prepare to defend with proper equipment.
Monsters are coming faster and faster. When they arrive at the gate, you still have some times to send the message.
You lose when the village strength reaches 0 or there are too many monsters attacking at once.
There are 4 elements in the UI :
- Top : coming ennemies
- Top right : the village and the village strength (when you send the right message strength augments, and when you don't send the right message, the strength reduces)
- Bottom left : controls to operate the semaphore
- Bottom right : a cheat sheet
Some notes about the game development :
Of the themes in the final round, this was the one that inspired me the least. I still end up with a game, and it was fun to work on, so I’m happy with how this jam turned out.
I planned to add more mechanics, but i wouldn't had time to implement them all so I reduce the scope. The game balancing is a bit light.
Tools :
- Engine : Godot 4.6.1
- Graphics : Photoshop and Paint.net
- Audio : FL Studio and Audacity
No AI was used (neither for assets or code)
Game done in about 21 hours.



Comments10
The game is pretty solid, and I managed a score of 26. The difficulty doesn't appear to reset properly when you restart from a loss so I had to refresh the page each time.
(Note, there is a small bug, if you replay a new game, it don't reset the spawn rate of ennemies so it's very hard)
Nice entry, congratulations !
The levers on the far left and right didn't look like levers to me. The middle ones did, so I was confused all the time. I like the little thumbs up, like you're saying "this signal is the right one!"