Spectral Debt
Pay your overdue debt of spirits by hunting them down with a parabolic mic and a handy crossbow radar.
Use the parabolic mic to listen for ghostly sounds. You need to be relatively close!
Use the crossbow radar to track down ghosts and shoot them down. Make sure your aim is good!
There is also a Demon wandering around. Make sure you've collected enough souls to infuse your arrows to be able to take him down, otherwise keep away from him.
- Mouse to look
- Left click to shoot
- Right click to aim
* Art - 1cebell
* Design - Priestos
* Audio - maren & Torbs
* Music - Viktor_Bernts
Use the parabolic mic to listen for ghostly sounds. You need to be relatively close!
Use the crossbow radar to track down ghosts and shoot them down. Make sure your aim is good!
There is also a Demon wandering around. Make sure you've collected enough souls to infuse your arrows to be able to take him down, otherwise keep away from him.
Controls:
- WASD to move- Mouse to look
- Left click to shoot
- Right click to aim
Made by Lemonwing Games!
* Programming - GDPanda* Art - 1cebell
* Design - Priestos
* Audio - maren & Torbs
* Music - Viktor_Bernts
Comments2
wakanake21 Oct 2026, 19:28
had fun, thank you! reminded me of the old Painkiller game - cemetery, sound effects (which are really fitting!), crossbow, souls - great atmosphere!
although i've completed the game, it was pretty difficult and took about 12 tries. it's pure RNG whether a demon is near you or not. even if the radar detects it in proximity, it's an instant death since you cannot run away 8/10 times. i was often killed by a demon before i even knew it was nearby (not fun!). maybe it's a skill issue, but i'd appreciate if the demon only moved towards the characher after it was detected by a radar or i had a chance to notice its shape or know it's near by its sound. overall, very cool and i see much effort
although i've completed the game, it was pretty difficult and took about 12 tries. it's pure RNG whether a demon is near you or not. even if the radar detects it in proximity, it's an instant death since you cannot run away 8/10 times. i was often killed by a demon before i even knew it was nearby (not fun!). maybe it's a skill issue, but i'd appreciate if the demon only moved towards the characher after it was detected by a radar or i had a chance to notice its shape or know it's near by its sound. overall, very cool and i see much effort



Left full scores across the board. Greetings from the Meow Bomb team! If you want to test our game, feel free to try my alternative updated build with quality-of-life fixes: https://naiper.itch.io/meow-bomb-by-naiper
Keep up the great work!