Snuffed Out

______________________________________________
The Darkness Follows You...
> Since the being has awoken, he has taken our way of life for his own pleasure. Our history, our technological breakthroughs, our future.....its left a husk of our civilisation.
> We need to go deeper, we need our humanity back. We need our light back.
______________________________________________

______________________________________________
NOTE
- *Use a controller for the best experience.*
- Of course, no AI was used in the making of this game.
- Play the desktop version if audio on the web build is glitching.
______________________________________________
Changelog
- Fixed various game breaking bugs.
- Fixed controller input.
- Added fullscreen toggle.
______________________________________________
Credits
- Joonatan *"Hugimugi"* Siponen - Lead Dev., Direction, Art, Design
- Oliver *"AlpalcaLad"* Boyce - Development, Design
- Cal Clarke - Sound Design, Writing, Design
- Christoph Jakob - Music
- Langi *"SkyGuy"* Tuifua - Voice Acting
______________________________________________



Comments4
Unfortunately, it's a bit too tedious to play for me. I think you should let the player drive the ship in the dark, but punish them with a jumpscare if they do so for too long. Then I can try to race to the end rather than being "punished" with a tedious walk back to the coals. I would also do away with the timing game on the coals, and have a 1-2 shovels do the trick, or halve the amount of walking back to the coal area. It's fine to have to walk a long way to do the scan at the end of each level, but going back and forth between the ship controls and the coals over and over again just feels rough.
I don't mean to be overly critical, I actually really like the bones of what you've built, just like to give honest feedback. Keep up the good work!