T.O.R.Q



Burn some metal and risk it all for the fastest time possible in the traditional sport of an airborne civilization.

Controls and how-to-play explained in the game. Press R at any time to restart

Note : I made everything except for the music and audio. I made the sound of the racing gear but apart from that, the music and audio are both are from Pixabay.

Link to the music on the game page

Comments13

Raz00m19 Oct 2026, 19:04
The game is great, but the style is a bit strange. It took some time to figure out the controls, no more than 5 minutes. I think the recovery time is too short. Otherwise, I liked it. I didn’t close it until I’d collected everything.
Raz00m19 Oct 2026, 19:04
The game is great, but the style is a bit strange. It took some time to figure out the controls, no more than 5 minutes. I think the recovery time is too short. Otherwise, I liked it. I didn’t close it until I’d collected everything.
NTMalichi
NTMalichi19 Oct 2026, 19:07
This has no business being this hard XD Probably skill issue on my end but in only 1 out of 5 runs I managed to get to the second lap lol. Anyways it was fun! Great entry!
ImmanentDeath
ImmanentDeath19 Oct 2026, 19:20
Easy to learn, hard to master. Everything felt intuitive to me after a little practice. I like the animation of the little guy revving up the gear before the race starts.

Great work, very fun 🖤
Serendibity Efreet
Serendibity Efreet19 Oct 2026, 19:21
Hahaha ok! I like the basic idea, but jumping over enemies to get more energy for your gear while not falling off bc you get a speed boost is pretty hard. Also, since this is racing, having some floor boosts near the natural racing line would be helpful. I also found myself wanting to smash into other racers, not just jump over them. That said, I like the basic idea. I'd just like to see where you take it. Nice!
johnnysix
johnnysix19 Oct 2026, 22:00
This was fun, if very challenging. I'm too slow to react It'd be cool to have a mario kart style version with bumpers so you don't fall off. 😄

I did die a few times on the cross-road bit of undetermined causes, not sure if I got jumped on by another player, or I ran out of spins..
neolog20 Oct 2026, 02:43
Really well designed! It is hard, but in a positive way, and the controls, music, and graphics all make it worth staying to try to finish it. I appreciate how much you have to control your speed, and the fact that enemies take the outside route means you have to be very careful about when you attempt a jump. If I had any criticism, it would be that sometimes the jump collider felt a little unfair, but otherwise great experience.
Isline
Isline20 Oct 2026, 14:22
FINALLY WON, take me 20 try minimum. Super fun, excellent gameplay idea, graphics simple but really good.
Here my score.
marks
marks20 Oct 2026, 20:03
Hell yeah! The music makes it feel way more extreme than it probably should be. Had to really focus to finish the race!

Once out of energy, the character stops very suddenly, I feel like that really crashes the mood. What if it had something like a second-wind mechanic where you can still glide to a booster or over an enemy?

I think it could be more clear that you can't really break while the gear is in the red outline. Once I figured that out, it became much easier.

I liked the small details as well! Very cool!
3LSTMsInATrenchcoat21 Oct 2026, 06:35
Art direction is clean and consistent, as usual, if a little bit thematically unclear. Sound design was great, gamefeel also great! The difficulty felt pretty unforgiving at first. I guess I eventually realized that I needed to take it as less of a "race" where the goal is to go fast, and more of an abstract action game where the goal is primarily to jump over people. Even after I figured that out it still took me quite a while to successfully complete a race, although I did manage it in the end (my time was 56.64). Fun game overall! I'm usually not a huge fan of combat-based games, which a lot of yours are, so it was nice to have a non-combat-oriented game that still had that fast-paced action feel.
randomhuman
randomhuman21 Oct 2026, 11:19
I am very bad at this 🤣 It's a great concept though, and fun, and it looks really cool.
filgreen3
filgreen321 Oct 2026, 14:05
Six Seven

Anyway, professional game, as always I spent more time than expected.

The game gives a wonderful feel of elegance, I don't see any part of it that is not used, and what I didn't expect is that this is a new take on such a game. Combining new solutions and making it elegant is remarkable.

My only criticism is that the game makes it very hard to jump over each and every enemy. Their paths often close to the edge of the road, thus making it not possible to jump over without a huge risk of falling off the map. Also I find it a little annoying to wait for the timer. Yes, of course it is some form of punishment for mistakes, but I see this game more like a speedrun, like VHOLUME or FALLSTRUKTUR (I would love to know your record on FALLSTRUKTUR original map). So if it is actually a speedrun game, it should not ask to wait to start a new try.

I also like details, like trail behind player gear. It's funny to say, but at some point it gives me a good enough marker to aim my movement, and that helps me jump over enemies better.

Also, I have a general "why": why are we jumping? Why does it give us some boost? Did you have some reasoning behind it all? Of course, it's an abstract game with game design in front, but it seems kind of reasonable on second thought, though I still don't get it.
BadPiggy
BadPiggyauthor21 Oct 2026, 14:40
@filgreen3

First of all, great score and thank you for the feedback :)

As for the timer, I originally meant this game to be more of a racing game, which is why the startup timer is even present to begin with. I suppose in the end it became more of a speedrunning-esque 3D platformer lol.
( Keep in mind that the startup timer doesn't add seconds to your time in the end though. That starts counting only when you actually start moving )

As for " why " jumping over an enemy gives you a boost, I didn't really think of any lore reason at the time. I just wanted to do something different from just taking out opponents by dashing into them like in burnout. Hence the idea to instead jump and around them.

If you'd like sstory a reason for why it gives you a boost and energy for your gear, I suppose a reason could be that the player siphons energy from them by jumping over them or something like that lol.

Other games by @badpiggy

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