It's a little known fact that the greatest telegraph operators can transmit two messages at the same time. But do YOU have what it takes?
- Use the Z and M keys to control two telegraph keys and transmit Morse code messages. - Don't miss too many dots or dashes. - Have fun (hopefully)!
This was originally supposed to be a compo game, but I had a super busy weekend and couldn't finish in time :/
Known issues: - Pressing too early will double count misses. The first hit counts as a miss (hitting with no note present), and then the note going past counts as a miss. - When retrying, the misses sometimes don't reset fully.
Tools + Acknowledgements: - Unity 6.6 - LMMS - sfxr - Paint.NET - No AI usage whatsoever
Agree that I should've used an up/down key combo... not quite sure what I was thinking 🙃
As for the difficulty, I fell for the age-old trick of getting too used to the levels when playtesting, and making them harder to compensate. I'll keep that in mind for next time lol
I'm busy at the moment, but if you have entries I will rate them + leave feedback when I'm free!
I enjoyed the challenge of trying to map left- and right-side keys to top- and bottom-side telegraph tracks, but ouch my brain. I did substantially better after rotating my keyboard, haha.
Nice little rhythm game that also reminded me of playing the piano a bit... brought childhood memories of drilling small scales and exercises that sounded pretty similar.
As a rhythm game player myself, I think your game feels really good to play! The charts are a bit hard to read if you're not paying close attention, though. Still, it's a really nice game!
Did my best though. Feels like the difficulty scaling is probably right for normal RG players, but the scoring felt a bit unforgiving at times (Maybe I'm hitting the double miss bug?).
The presentation is simple but charming. Honestly making a functional rhythm game in 3 days is already impressive, every time I threaten to to it my team members start threatening mutiny.
@breadstick the first level's music was, in fact, inspired by piano exercises! It felt fitting for what was meant to be a tutorial level (though I agree with the feedback that it's a bit too hard to be considered a tutorial LMAO). The second level was meant to be jazzier, but did also end up being quite simple just due to being pressed for time... In any case, thank you for the feedback :)
@fireslash I appreciate you giving it a shot! I'm not very good at them myself, honestly. Yet it still ended up being too hard because I got too used to the levels as I was developing them 🙃.
I also totally underestimated the difficulty of putting a functional rhythm game together. I went into this thinking it would be a relatively simple "first-timer" game... then I spent most of the first day rewriting the core system three times. That being said, it was a great learning experience! Stuff like this really helps with approaching design (of the underlying architecture) with more nuance in other genres. Thanks for the feedback :)
Two telegraph keys as the lanes of a rhythm game make sense together. The paper strips in the screenshot give the notes a physical place to travel. Separate key bindings for the upper and lower tracks could help with the left/right versus up/down confusion people described.
If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.
Using morse code is actually quite interesting. Though the speed might be a little bit fast for me, but it's still a good game!