
Temple

I was really not feeling inspired this weekend so this is an awful entry I threw together in the last eight hours of the jam.
It was going to be a VR game, I made it somewhat functional first. Maybe I will attach my VR controller to it later.
I did have some ideas for some better puzzles but only so much you can do in such a short time.
The puzzles are simple versions of NetWalk and LightsOut. Can you put up with the frustration long enough to acquire the treasure?
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Software used: Blender, Vim, Audacity, My c++ game engine.
Comments3

Vandervas Generator20 Oct 2026, 21:09
Great puzzles, they were fun to solve! It was a little hard to see the rotation and state of the switches, but I guess that would be true of a real-life stone puzzle.
Lucasito20 Oct 2026, 21:12
Hi!
I really like that you tried to go with 3D! And quite impressive in C++. Some advice if I may:
Use physical keyboard instead of logical keyboard so that people with non-US keyboards (non-qwerty) don't have to twist their hands just for going forward or left.
Put some boundaries.
I really like that you tried to go with 3D! And quite impressive in C++. Some advice if I may:
Use physical keyboard instead of logical keyboard so that people with non-US keyboards (non-qwerty) don't have to twist their hands just for going forward or left.
Put some boundaries.



I did not understand why I had to click elsewhere to rotate the elements.. and most importantly I think I didnt get the purpose of rotating at first :s