Ludum Dare #60compo
The Automaton
The automaton is a puzzle game where you program an automaton robot by inputting commands using a punch card. Run the automaton and watch it complete its tasks!
No AI used
🚨 POSTJAM UPDATE v1.0.1:rotating_light:
Added some QoL. Inputs are now saved between resets so you don't have to re-enter them each time. I added a "clear all" button to clear all inputs.
UPDATE v1.0.2:
Added level numbers per request
screenshot1.png
automaton.gif
Controls : L-Click!
No AI used
🚨 POSTJAM UPDATE v1.0.1:rotating_light:
Added some QoL. Inputs are now saved between resets so you don't have to re-enter them each time. I added a "clear all" button to clear all inputs.
UPDATE v1.0.2:
Added level numbers per request
screenshot1.png
automaton.gif
Controls : L-Click!



Comments7
XD nice little puzzle game, certain interactions made me laugh!
I got stuck on one puzzle, at 1:54 in your video. I still don't really understand why the hammer is repeated while movement is also on repeat, but it works. The rest had a good build-up of learning new things and I had to give the final puzzle a few attempts before solving it. Also, I would like to restart the level without clearing the punch card. Sometimes I just wanted to try something quickly but then I had to recreate my sequence again. But that's just a small detail.
I enjoyed my playthrough, good job!
> Not sure how, but at some point I managed to smash the coffee cup into the scientist, destroying both
Lol, this confused me at first but the one thing I can think of is you must have previously picked up the hammer and it's still stored as being held.
> I got stuck on one puzzle, at 1:54 in your video.
In this case the first repeat is for the hammer, the second is for movement. Repeat works a bit different for these actions though and it's not really explained properly. While repeating the hammer, "repeat" won't stop for non-wall obstacles (nails, coffee, the scientist), but only after encountering a wall.
> Also, I would like to restart the level without clearing the punch card.
Yes this is the main thing I would like to add. Might add it for a post jam version.
Thanks for playing!
Like others have said, it would be nice to be able to restart a level without clearing the punchcard, and the interaction between the hammer and the repeat action could use a bit of explaining, but other than that it's a solid entry. Great job!
this level was impossible for me without the walkthrough