
Ludum Dare #60compo
The DogWood Hill Funicular

The Funicular had been a landmark, destination, and genuinely useful piece of infrastructure for the DogWood Hill community for decades. Unfortunately, its seems it may be unable to meet its demands in a safe and cost effective manner. The council is giving one last shot to make it work.
Click on Passengers to load them onto their respective carts before they lose patience. Load weights onto the top card to make sure its heavy enough to get things rolling. Careful though, overloading it could lead to a costly crash.
Haha! My first Compo! All me in 48 hours! Feeling pretty proud of this. Thanks to my playtesters and loved ones who supported me through this. You know who you are.
Made in godot. All SFX made with bfxr
Comments5

sanechekz19 Oct 2026, 09:06
Really nicely done! I feel so bad every time the cable cars crash into the ground. :( It would be cool to have a brake button and build the gameplay around how smoothly you can get your passengers to their destination. Great concept!

tweekus19 Oct 2026, 09:08
Congrats on your first Compo!
It’s fun, but it needs a clearer goal for me.
P.S. Please add full screen button
It’s fun, but it needs a clearer goal for me.
P.S. Please add full screen button

Liam20 Oct 2026, 07:30
Very well done! Love the concept and I think the mechanic is perfect for a game jam and you nailed the theme. I echo the other feedback in that I think a progress bar towards the final goal of $X or something indicating if you are moving towards the fail state is the first thing that is missing.
Really like the SFX you used and it just feels really nice to play and enjoy this little world, lots of nice touches that make it feel fun and a little cozy. Thanks for making!
Really like the SFX you used and it just feels really nice to play and enjoy this little world, lots of nice touches that make it feel fun and a little cozy. Thanks for making!
Pincushion20 Oct 2026, 15:02
Really nice setting. The silhouettes in the foreground, the vines, vents in the background. It has a lot of character.
The gameplay's simple and well done. I enjoyed seeing the carts move. When it works, yay me, but when it doesn't, it's so funny to see the passengers launched outside the game window.
Also congratulations on your first compo. I think it's a huge success.
The gameplay's simple and well done. I enjoyed seeing the carts move. When it works, yay me, but when it doesn't, it's so funny to see the passengers launched outside the game window.
Also congratulations on your first compo. I think it's a huge success.



- Objective: It's not clear. Is the goal just to get a high score? I stopped playing at 50 passengers to see how you lose. It's cool in a jam when you can actually finish a game! Tip: you could add a "You Win" screen and then a button that says "Continue" to keep going for a high score.
- Game balance: I feel like the funds don't go down enough? I'm not sure.
- Funicular balance: Sometimes, a 1:1 weight ratio goes crazy, and sometimes it doesn't. What exactly are the rules? How is it calculated? I'm curious!
- Passenger selection: When you click on overlapping passengers, they all get selected. You made this with Godot, right? I suppose you use an Area2D for each passenger? Maybe a button to add passengers one by one would be better? I'm not sure.
- Music: cool.
- Funicular: juicy, I liked how it moves.
All that aside, this is a very good first submission! Nice one, you produced something!!! I almost quit this jam because of sickness lol.