The Final Claw

by wheelsx
co-authored: @mrs-wheelsx

How to Play


Mining


- Move left and right with A/D or the Left/Right Arrow keys.
- Hold Space to lower the claw.
- Release Space to start retracting and grab all treasure on the way up.
- Collect treasure to earn Quid.

- Watch the battery:
- It drains continuously.
- It drains faster while the claw is descending.
- When the battery is depleted, the run ends.

Upgrades


- Spend earned Quid in the shop between runs.
- Upgrade movement, claw performance, and more to make more money than every before!

Comments17

WhoIsEthan
WhoIsEthan20 Oct 2026, 00:00
Dug up some trash, wish the battery deplted a little faster. Rushed upgrades but I can only get like 2 tech trash pieces per run (at most) unfortunately.
maximevincent
maximevincent20 Oct 2026, 00:40
I love these kinds of games, nice work with the progression model, so many choices and upgrades!
AO-85
AO-8520 Oct 2026, 04:16
Awesome, your game is magnificent! I had a blast playing it, really cool stuff!
digital bacon
digital bacon20 Oct 2026, 05:12
Interesting little game: functional graphics, good sound, easy controls, clear instructions for the player, and solid gameplay. Is there an end game? or is it just "keep playing until you decide to stop"?

Solid effort -- good work.
WeLoveGames20 Oct 2026, 08:56
It felt a bit slow at first, but upgrading the claw made the game more enjoyable! I'd have liked faster progression and a higher density of buried tech.
Having more things to collect would make deeper drops more exciting and rewarding. As it is, I can't see what's farther down, so I don't feel much incentive to send the claw deeper.
Human Writes Code
Human Writes Code20 Oct 2026, 10:00
The game loop in this is soooooo satisfying. It took me about 5 rounds before I was able to collect more than 1 item but once I could get multiple things started to move along a bit better. Despite the simplicity of the concept, it actually encourages some good strategic thinking. Do I boost my economy at the cost of my speed of collection or do I do the opposite? Is it better to spend more time and battery searching for a motherlode of items or should I spend as much time digging as possible? Not going to lie, I played this for a long time and I really enjoyed it. The art was straight-forward and the music was a little repetitive, but the game itself was fun and that's the most important thing. Great job!
mrs.wheelsx
mrs.wheelsx20 Oct 2026, 11:24
@digital-bacon Happy to hear from you, thanks for playing! There is no end game. That claw can get just stupidly funny ;P
mrs.wheelsx
mrs.wheelsx20 Oct 2026, 16:32
@whoisethan @maximevincent @ao-85 @welovegames @human-writes-code Going into this jam we knew we only had 48 hours (busy all day Saturday). The plan was: 1) keep scope super small 2) have fun 3) submit a playable game. It sounds like many of you are actually having a little fun with it, and that is above expectations. Thank you so much for playing, it honestly means the world! If at least one of us hasn't played your game yet, I promise we are trying to get there lol. Hope each of you had as fun with this jam as we did!
Wolforce
Wolforce20 Oct 2026, 21:37
ok its kinda fun but very random, you should be able to either move or there should be more stuff deeper. but its fun
Eugenik
Eugenik20 Oct 2026, 23:09
The way the claw mechanics work is super clever; having to decide when to retract and snag the treasure makes every run feel important. It's a simple yet engaging little system that forces you to think about timing. Great job getting this concept finished for the jam!
LoicLeGrosFrere
LoicLeGrosFrere20 Oct 2026, 23:11
Since it ultimately feels more like a fishing game, it would be nice to be able to move around while the claw is deployed!
mrs.wheelsx
mrs.wheelsx21 Oct 2026, 13:50
@wolforce A/D move left/right but not while the claw is deployed. The general idea is... move, drop, retract, repeat until out of battery, then upgrade. There is more stuff the deeper you go. It goes way deeper than what is on the screen from the start of the round... you just need upgrades to get deeper and deeper. Thanks so much for playing! I am looking forward to playing your game as well :)
mrs.wheelsx
mrs.wheelsx21 Oct 2026, 13:56
@eugenik It's good to see you! Thanks so much for playing! So glad you enjoyed it. I can't wait to play your game. With some luck, I should have a chance to play a little off and on throughout the day.
lovecreep21 Oct 2026, 14:10
That was fun. The music kept getting a bit stuck in the browser. It’s like those arcade claw machines where you try to grab a toy—only here, it’s for real😄
Lizz
Lizz21 Oct 2026, 14:22
I understood the concept quick, did not read the instruction at first as I do try to play tutorials or figure things out myself. The graphics are clear, the objective and type of game as well. The buying upgrades is not a new concept which has me not score innovation high- its used a lot in ld games and not attractive to me... They CAN be attractive, but the balance of the game is a bit off. The battery thing goes quite fast, reaching one piece every now and then was already difficult for me. There is however not a losing condition far as I played, which neutralizes the balance issues. I would advice to try and play test it more, keeping in mind with a game jam one wants to go fast to see more upgrades. Sometimes I thought the music either was about to crash or that the odd happenings were intended as an old tech vibe- I am not sure.
mrs.wheelsx
mrs.wheelsx21 Oct 2026, 14:34
@loiclegrosfrere Thank you so much for playing and your suggestion. Our original inspiration was something like the arcade claw games, or the game Dungeon Clawler. But we did discuss allowing the claw to move left/right. We just didn't have time to play-test how that would feel after a few hundred levels worth of upgrades ;P Hoping to get to try out your game today. Looking forward to it!
youpz
youpz21 Oct 2026, 16:46
Spending battery to send the claw deeper makes the upgrade loop sound more interesting than just grabbing whatever is closest. The comments about barely collecting anything in the first few runs suggest the opening could move a little faster. A glimpse of valuable scrap farther down might help tempt people into a deeper drop.

If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.

Other games by @wheelsx

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