Ludum Dare #60compo
The Last Chance
#The Last Chance!
Lead your family and friends to the safe zone.

Command them using your old walkie-talkie.

Be careful! The robots don't want you to escape.

Old techniques versus new technology, am I right?

A solo mini-game made in 48 hours for Ludum Dare #60 (Compo rules). Theme was "Old Tech". Here you flee new tech with old techniques... I don't know if it works but I like this.
Made with: Godot, Aseprite, 1bitDragon, and jsfxr.
If you have any questions, feel free to ask. And good luck out there!
Lead your family and friends to the safe zone.

Command them using your old walkie-talkie.

Be careful! The robots don't want you to escape.

Old techniques versus new technology, am I right?

A solo mini-game made in 48 hours for Ludum Dare #60 (Compo rules). Theme was "Old Tech". Here you flee new tech with old techniques... I don't know if it works but I like this.
Made with: Godot, Aseprite, 1bitDragon, and jsfxr.
If you have any questions, feel free to ask. And good luck out there!
Comments26
I didn't realize that I could move them all at once either, so I was trying to just get them all to move north at first. But they got stuck on each other too. I could not react quick enough for the drones. Are they avoidable? How do I get my people to shoot the drones?
It also took me a while to realize I could scroll the map. So, a few more instructions could be handy there!
Going to brush up on my morse and come back to this one, it'll be good practice. Awesome job!
I did the whole alphabet because I had so many other things planned for this game. But yesterday, I was totally sick, so I couldn't do anything. I planned to add heat signatures (the drones come faster if the boats are too packed), a first level for the tutorial, and the ability for people to follow each other (using IDs as orders). But... well, never mind. I hope you enjoyed it!
But I think it’s a problem to combine difficult controls, like Morse code, with time-pressure mechanics, like the drones.
On another note: Great work on the mood! The intro scene is great and the music and graphic style fit the game very well
Control are a bit difficult to get the hang of (I found not so easy to get 2 shorts, the click delay is a bit too short), but it's easy to know what to do.
The intro is really nice and clean, great job !
I enjoyed it, great execution. Sorry for not saving the passenger ships, my bad!
And great graphics!
Sometimes when I enter a correct command the game will show what I entered but do nothing like the timer on the walkie-talkie gets stuck:
Very fun game! My strategy was to not send all of them but always have a gunship and one boat and leave one boat to kind of awkwardly follow behind a pair. But I also encountered the issue with the second command (or in rare cases the first) not being registered, usually when going north, so coordinating the boats was a bit difficult. Still, was fun trying to herd them to safety. It IS a very cool take on the theme, the new-fangled drones vs the old tech walkie talkies, that plus the controls via morse made it pretty unique, I liked how I slowly learned the morse for the letters by heart as well. Very cool game, great job!
I had the same problem as @sevansevan north doesn't seem to work. You need a 'game reset' button I think, because I dont just want to refresh the page every time I'm borking everything while working out how to play.
The art seriously is amazing though. Really great stuff there!
@captaindreamcast @sevansevan @nnnnneeeedddd and @william-corrin This bug is so weird and annoying! It happened to me a few times, but other times, everything works just fine. You can spam the talkie, and it will usually reset itself. I think I messed up the reset logic here. Did this happen to you right from the start, or only after a few commands?
I try the itchio v this morning and all works fine :
@ao-85 Dude, you just copypasta’d my comment above ( ͡• _•)
I'm so glad some people at least reach the end :')