Fighter planes are really cool. But they keep making new ones. This would probably not be all that upsetting for a fighter plane pilot from 110 years ago, but that's the theme, so please roll with it and nod your head in agreement. Now the fighterest of fighter pilots (or at least the one with the most solid branding) returns to settle the score and to be red. Mostly to be red. Brace yourselves, """blue""" skies, because now... THE RED BARON TAKES FLIGHT AGAIN!
You ever have a project go wrong on so many levels that it loops around to being funny again? Where you're six hours from the deadline looking at this crash site and there's just a sense of liberation about it, because it's over anyway and you can do whatever you want? This is sort of what's happened here, so I tried to just put marshmallows on sticks and have some fun with the fire, the terribly, terribly janky fire. Before you say it, the Sega Dreamcast is Sega's newest console, so it's not old tech, it's as modern as can be, can you play minigames on your PS5's memory card? Yeah, see? It's still catching up. I don't know how deep in pop culture the red baron still is, probably not that known outside Germany and so-called "Peanutschads", but now you know, now you get the full scoop. If there is one thing I can take away from this, one thing I can share while I bite into the marshmallow roasted over this game, it's that dynamic difficulty (the game getting easier the more you die) is a great way to have a shmup submission. I hate it when Arcade games do it as a humiliation ritual, but for the Ludum Dare, I think it's a nice way to balance for casual and yeah-I-dont-need-an-umbrella shmup players. There's some sauce there, I feel it! But yeah, thanks a lot for playing if you give it a try!
Great game, loved the humor and the graphics, I especially loved the destruction animation of the boss. I don't know what the crash site was like but the game turned out well in the end, and that's what matters! And I'm glad I got a chance to save our world that we all know is canonically red.
Sad that we can spam fire so much. The boss wasn't that hard but seems really interesting. It's fun enough to make me want to learn English and turn red as a french.
Another brilliant entry. I point it out during my recorded gameplay, but I feel like the audio quality in your games has gotten worse? I just replayed *The dude with a wolf a goat and a cabbage - A modern interpretation* where the audio is perfectly clean. I don't personally know the audio limitations of the SEGA Dreamcast, nor do I own one physically to confirm if it's just an HTML5 issue, but the music in *The Red Baron takes flight again* seems to have a lot of *this:*:
Which causes a gritty sound constantly.
And I know you do this every Ludum Dare, but it bears repeating, the fact that you make games for the Dreamcast is incredibly cool. I was considering making an NES game this time around, but I wasn't super confident that I could pull it off, so I didn't. But the dreamcast itself falls under the theme (deal with it), so I'm awarding you the Runs on Old Tech Award!
And of course, for maximum feedbackitude, the video recording.
Massive respect for your choice of technology! As an engineer myself, I really appreciate seeing something like this. The art style made me smile, too. Just wish the game were a bit longer!
But then I noticed that the score gradually increased as time passed by, seemingly indefinitely. So I went on a (mostly) pacifist run to maximize score. I'll settle for a million, thanks!
*I can do this all day, Blue Peasant ~~(after dying once)~~*
Most of my memory was unfortunately overwritten by the 10 seconds boss fight music loop and rocket SFX but the tutorial & ending were my highlights!
Always look forward to a CaptainDreamcast game as the writing and narration with extra commentary is always so good. This one didn't disappoint on that front! Earth is canonically red.
The gameplay segments were perfectly servicable with the boss having some neat bullet patterns. I feel like your plane could have done with being a bit faster and I guess the joke was that you had no reason not to be shooting the whole time. I did like Neptune on Neptune :D
Thanks for making this and really making a statement about old tech, the Dreamcast is 27 years young now!
Comments12
Another brilliant entry. I point it out during my recorded gameplay, but I feel like the audio quality in your games has gotten worse? I just replayed *The dude with a wolf a goat and a cabbage - A modern interpretation* where the audio is perfectly clean. I don't personally know the audio limitations of the SEGA Dreamcast, nor do I own one physically to confirm if it's just an HTML5 issue, but the music in *The Red Baron takes flight again* seems to have a lot of *this:*:
Which causes a gritty sound constantly.
And I know you do this every Ludum Dare, but it bears repeating, the fact that you make games for the Dreamcast is incredibly cool. I was considering making an NES game this time around, but I wasn't super confident that I could pull it off, so I didn't. But the dreamcast itself falls under the theme (deal with it), so I'm awarding you the Runs on Old Tech Award!
And of course, for maximum feedbackitude, the video recording.
But then I noticed that the score gradually increased as time passed by, seemingly indefinitely. So I went on a (mostly) pacifist run to maximize score. I'll settle for a million, thanks!
*I can do this all day, Blue Peasant ~~(after dying once)~~*
Most of my memory was unfortunately overwritten by the 10 seconds boss fight music loop and rocket SFX but the tutorial & ending were my highlights!
The gameplay segments were perfectly servicable with the boss having some neat bullet patterns. I feel like your plane could have done with being a bit faster and I guess the joke was that you had no reason not to be shooting the whole time. I did like Neptune on Neptune :D
Thanks for making this and really making a statement about old tech, the Dreamcast is 27 years young now!