Torch Keeper


A puzzle platformer about keeping your torch lit.

The enemy is at our door and we need to call for aid. As the Torch Keeper, you have to bring your flame to the tallest tower, and make sure it stays lit!

~~~

My second Ludum Dare, probably found it much more stressful than the last.

Idea came from thinking about fire being early technology.
Was considering making something closer to Getting Over It or a progression requiring a flawless run, but at some point shifted to more puzzley design.

I hate level design, but the game told me to do it 😭

No AI was used to make this project.

Comments25

PollyKarm20 Oct 2026, 05:28
Hey! I like it! I enjoing the game, thank you!
Jooooooise20 Oct 2026, 06:05
Really fun—the visuals and feedback are fantastic, the bouncing feels great, and I absolutely love the style! I got stuck on one of the dotted-line platform in the first water-drop level and couldn’t move anymore, though. If there were a save or checkpoint system, I’d definitely come back and finish the game!
Vicoco20 Oct 2026, 13:18
Really fun and challenging :D
DingoHLM20 Oct 2026, 13:23
The animations are insane!!! The color choices and assets are really simple BUT so pleasing to the eye. The only thing I could point out is that I occasionally got stuck in the corners of blocks, but aside from that, CONGRATULATIONS!
gamescodedogs
gamescodedogs20 Oct 2026, 13:24
The mechanic is really cool. Being the genius I am, I initially missed that the torch points toward the cursor. I played using only the keyboard without moving the mouse and couldn’t figure out the puzzle because I kept putting out the torch when I jumped.

I really liked the idea of checkpoints being places where you can relight the torch. The jumping and movement feel great, making the game enjoyable to play. Excellent work.
Ioana20 Oct 2026, 13:26
I really liked it! It's relatively difficult having to coordinate the mouse and keyboard like that, but in a good way rather than a frustrating way. There are some small bugs, I got stuck on a platform at some point and couldn't jump off it. Very fun game.
kristinamay
kristinamay20 Oct 2026, 13:27
This is a lovely game! The mechanic, once I realized how it worked, was really cool, and also quite tough to coordinate platforming and also using my mouse to keep the torch alive. I don't normally like platformers but this one was really fun. Great job making it actually feel good, too, I feel like a lot of game jam platformers end up feeling much jankier. Nice work!
kosatka20 Oct 2026, 13:29
interesting and unusual idea
fullmontis
fullmontis20 Oct 2026, 13:30
The game is lovely, minimal graphics but still very atmospheric and functional. I love it's arcadey/platformer/puzzle nature. At the cost of stating the obvious having to walk on the moving platforms in order to stay on them is quite unintuitive but I guess it was more an implementation limitation than a design choice.

The base mechanic is simple intuitive and very well thought out, definitely makes the game really challenging but intuitive at the same time. I would say that maybe a little more leniency on when the torch goes out would have made the experience a lot smoother as sometimes the torch barely grazed the water or a wall and it still went out and it made the game a bit stressful.

I really liked this entry and I think you did an outstanding job for your second ld!
Pooki20 Oct 2026, 13:36
Amazing concept and clean nice visuals. The game fits the theme nicely and the gameplay is really creative. This feels like it could be nicer to play with a controller so one stick can be for pointing the torch and the other for movement but at the same time the cursors static aim creates some interesting challenges.

The physics are a bit slidey and rudimentary with the crates really showing the unity defaults. fixing the physics will make this a 10/10 small indie puzzle game in my books for gameplay. The fire smothering sound is great, the jump sound is... strange :). Adding a constant small flame sound could bring ambiance and maybe some background cave music would complete the picture.

Over all super amazing work.
Owi
Owi20 Oct 2026, 13:58
Hey, just finished your game!
NGL, it was really fun and entertaining
Took me a while to understand how to pass levels from a laptop (It's really hard to play using a touchpad)
The secret is that you have to figure out where to point the torch first, and only then do the platformer things

Overall, the art is cute, the gameplay is polished, you did a great job, and I think this game might be developed into something bigger!
RyzKu20 Oct 2026, 14:01
Really cool game! I love the torch mechanic, it makes the platforming feel fresh and keeps you on your toes. The visuals are simple but work really well. I ran into a few small bugs, but had a great time playing it!
dippyshere20 Oct 2026, 14:58
The squishy animations and water waves are so cool!
KyoShred20 Oct 2026, 15:26
Absolutely loved the torch concept
wakanake20 Oct 2026, 17:25
cool concept, completed and enjoyed! i'd rather make the torch collision slightly more forgiving as i frequently lost the fire when i did not even expect it to touch anything. overall, really solid!!!
Mamboman
Mamboman20 Oct 2026, 21:44
I enjoyed playing this one! the torch is a very nice addon to the platformer mechanic. I almost gave up at the before the last checkpoint but eventually made it. Some kind of teleport to the last lit torch when you lose the fire would be nice. I thought the "walking back" part was a little annoying. Overall very nice!
parkuhrmd
parkuhrmd20 Oct 2026, 21:46
This is such a lovely concept for the torch mechanic! The way you actually had to plan ahead where to move the mouse while performing jumps was very challenging (in a good way). Artwork is top notch as well. Kudos!
Aviv Levy
Aviv Levy20 Oct 2026, 22:18
I really loved the concept and execution. I think a controlled jump height could've solved most of my frustrations with the torch hitting the ceiling as I jumped though. I did find the backtracking to torch a bit too punishing. I also think the torch could be more forgiving.
AO-85
AO-8520 Oct 2026, 22:25
Amazing concept and clean nice visuals. The game fits the theme nicely and the gameplay is really creative.
neolog21 Oct 2026, 02:56
This was a pretty fun puzzle game. I will say I found the game pretty frustrating at times, specifically because the jump height was not really controllable and I kept putting out my torch on the ceiling. Maybe that's a good thing though, because you were going for a Getting Over It vibe, and I'm not the biggest fan of those games either. The fire effect and art direction was really well done though. Great job!
woona21 Oct 2026, 12:08
I've played to the end and climbed to the top. I like how the game takes a simple but unique concept and combines it with many common mechanics to create new and interesting situations.

I also like how clear everything is: it's clear which platform you can stand on, what objects does what even if this object is seen for the first time.

But I'd rather watch someone else play the game than do it myself. 😁 The fire is way too fragile and redoing the same sections again and again is frustrating.
DazyLude
DazyLude21 Oct 2026, 16:37
Clear visuals, nice mechanic. Levels turned out to be quite nice as well! The water looks *smooth*, I wonder how you made it. There is a small issue with waves bleeding to the other pond through terrain on the level where you need to burn leaves to drop boxes down.

The game did remind me of Getting Over it at some point, like I tried to figure out if this is more of a foddian or not closer to the end. Reading the description afterwards cleared the uncertainty for me 😅 The inspiration is clearly there, I like it!
LastyW21 Oct 2026, 18:13
Cool mechanic! It seemed a bit frustrating sometimes, like when you need to make 180 around char when jumping to pass the section. I think at some times locker of torcs direction would help a lot. Graphics are nice: beautiful easy to read pixels! Level design is also interesting and mostly pleasant to get through(i felt like a genius when completig some). Overall great game!
LastyW21 Oct 2026, 18:13
Cool mechanic! It seemed a bit frustrating sometimes, like when you need to make 180 around char when jumping to pass the section. I think at some times locker of torcs direction would help a lot. Graphics are nice: beautiful easy to read pixels! Level design is also interesting and mostly pleasant to get through(i felt like a genius when completig some). Overall great game!
Koolruz
Koolruz21 Oct 2026, 20:00
This was great, but also very frustrating! 😂

At first, I spent around 30 seconds or so in the first room not *quite* understanding the controls - In the beginning, I was rushing as fast as I could because I assumed that the torches kept expiring on an extremely short timer, but I pretty quickly figured out that walls were putting my torch out once I hit the second room. I had originally started rushing because I assumed that the jumping enemy at the gates was about to start chasing me, which prevented me from taking the time to fully understand the mechanics on that first screen. My initial rush wasn't an actual problem, and the second screen did a great job of communicating how the mechanic *really* worked :)

I loved the art style you used! It all looked very consistent and cohesive, and it was extremely readable at a glance. I'm a huge one-bit enthusiast, and it was used to great effect here. I'm also really curious about how you accomplished the water effect, because that's something I've been thinking about adding to my own games for awhile. Is that being done as a custom shader, or something else?

The level design was also quite readable! I never found myself unsure of what the game wanted me to do, which is really important in a brutally precise platformer :) I also appreciated the quick restarts and frequent checkpoints. Knowing that you'd never lose more than ten seconds or so to a mistake was very appreciated!

In terms of constructive feedback, there were a few tiny places where the game felt frustrating in seemingly unintentional ways (as opposed to simply being difficult and precise), and where a few small tweaks could have an outsized impact on the overall game feel.

The first point of friction was admittedly avoidable. At the end of every screen, I would jump to clear away the vines, and then immediately lose my torch to the ground/ceiling right next to them. This meant that I had to play each screen twice: once to burn the vines, and then another time to bring the flame to the next checkpoint. While I could have theoretically positioned my mouse better and avoided doing this, playing the same level a second time felt like busywork rather than an intentional feature (because it didn't provide any novel challange/new gameplay). Providing the player with either a checkpoint right before the vines or with a small immunity period while the vines burned would have made the flow from challenge to challenge feel much smoother.

The only other friction I encountered may very well have been an intentional design decision; every time I jumped near a ceiling, my platformer instincts kicked in and would release the jump button early to try to perform a smaller jump. Ordinarily, a variable-height jump makes a platformer feel so much more fluid and responsive and it *could* be a great option to add here, but I could also see it competing for space with the torch-carrying mechanic, because they both accomplish similar goals.

Please don't let the long post make you think that I didn't like the game - The opposite is true, I really enjoyed it! The fact that you had such a well executed vision makes it easy to comment on the nitpickiest details, because you obviously put a ton of care into what you made. Very well done, and thank you for sharing! :)

Other games by @boxofcuriosity

Found a bug?
Tell us on Discord